Skygear-01 Black Phantom - Space shooter [WIP]

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Post » Fri Sep 26, 2014 11:23 pm

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In Skygear-01 Black Phantom you live in the year 3801 and control a bounty hunter named Giles, who lives wandering the space in his Loctus9 mother ship.
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The Skygears are the most powerful fighting ships hitherto created, no one knows for sure the number of ships and so little what is the best, but what is known is that each module has distinct characteristics as the strike force, and delay between shots.

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Each module also has special abilities, such as: Hyper-speed (ability to leave everything in slow motion unless you); Speed ​​dash (ability to project to one direction at high speed); Black energy shield (ability to absorb impact without receiving any damage) and countless others.

Giles has a favorite Skygear, the M01, one of six rare Skygears what is known, and that in spite of very old and somewhat obsolete, is very agile and tough when it comes to fighting.

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A few years ago Giles was involved in an incident caused by the mysterious Black Phantom, being unknown biological that destroyed several galaxies with his mighty army. Since then Giles walked away from his friends to live a solitary life, earning money as a mercenary, bounty hunter and participating in deadly races through space.

Still not sure which why Giles have chosen to become a hermit, but probably has to do with Black Phantom and cosmic apocalypse.

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Video
https://www.youtube.com/watch?v=1wXGyx1lA4k&feature=youtu.be
Last edited by gillenew on Mon Oct 13, 2014 2:22 pm, edited 4 times in total.
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Post » Sat Sep 27, 2014 1:34 am

Looking good, got a demo or video?
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Post » Sat Sep 27, 2014 2:39 am

These visuals give me hope for the future.
HUMANITY IS REDEEMABLE!
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Post » Sat Sep 27, 2014 5:11 am

gradius!!
like the dark cyberpunky look of the menus.
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Post » Sat Sep 27, 2014 7:03 am

I really like your art style, and i hope you keep making these great games :D
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Post » Sat Sep 27, 2014 9:48 am

@frn2000 - I put a video demonstration here!

@RandomFellow - thank you! The humanity is getting God will :)

@megalocrator - Gradius is awesome, I took a lot of inspiration from him. I had not yet seen the interface cyberpunky. it was very similar even in colors :O

@Wisdoms - Thank you, I'm doing my best to release those games, very much appreciate the support you are giving me :)
Open for Commission, contact email > [email protected]



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Post » Sun Sep 28, 2014 7:43 pm

#Update

Upgrade Screen:
I will put this schema upgrade, the player can buy new upgrades for your ship with the money acquired in the game
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Open for Commission, contact email > [email protected]



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Post » Sun Sep 28, 2014 9:31 pm

Looks really good! love the mix between pixel and digital art in the promo picture.
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Post » Tue Sep 30, 2014 10:06 am

@Derqs - Thank you, I'm learning to fuse pixel art with a bit of digital painting, an interesting result for backgrounds or illustrations :)

New image
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Post » Thu Oct 02, 2014 7:45 pm

Open for Commission, contact email > [email protected]



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