[quote="PixelRebirth":2uyf7eql][quote="deadeye":2uyf7eql]You need slightly more time to react to the mines. They go off way to friggin fast imo. Or you could start them off slow in lower levels and make them quicker in higher ones. And give them some kind of visual clue as to how much time they have, like a number that counts down or a meter that ticks off notches or something.[/quote:2uyf7eql]
Not so sure about this. I like how the mines work right now. You come too close, see the light turn red and boom. Do you suggest making just the time longer they take to detonate or changing the range within mines detect the player too?[/quote:2uyf7eql]
I meant just extending the time a little. At least on early levels. You don't want to completely brutalize players right off the bat, let them get used to the mechanics before you ramp up the difficulty. Otherwise you risk them losing interest right away.
But then again maybe it's not necessary. I think most of my frustration over the mines was the aftermath of not being able to finish the level, and having to exit to restart (I didn't know about the Home key at that point either ). If that part is addressed then the mines might not be so bad.