Skymning - The sequel to Gryning

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Post » Tue Sep 18, 2012 12:20 am

The Gryning concept was a success, in my opinion, and with the successor now completed, I've begun working on the sequel.
Gryning means dawn, and skymning means Nightfall, so the title goes well with the first game.

I just started working on this title, and haven't got much to show for it yet.

This new game will probably be based on a sort of castle-defence game.

Although there was a lot of weapons in the firs game, they weren't particularly varied. I dont want lasers and plasma weapons as I like realizm, but I guess I could add rocket and missile launchers.

First build features:

Nice new blood particles
Faster loading of weapons/config files from external files.


This time around I will really focus on effects and graphics, but my enemies will remain cubes - as that is sort of the thing about the game.





Early build can be downloaded here

http://db.tt/yWAPOSjx


Video:
https://vimeo.com/49642296Urled2012-09-18 01:34:35
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Post » Tue Sep 18, 2012 5:28 am

Very cool Urled, I love the gore style you've put in both games now
"Construct 4 lets YOU make advanced games! (maybe)" Construct Classic - Examples Kit
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Post » Tue Sep 18, 2012 8:37 am

Nice effects Urled!
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Post » Tue Sep 18, 2012 11:41 am

The blood and gore is really good, but maybe you should turn the cubes into tanks or something?
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Post » Thu Oct 11, 2012 1:50 am

I'm gonna include this wind/water effect in my game. I have already implemented it in the gore puffs of clouds.



Heightmapping is also an option: Here is the water/wind effect (LSD EFFECT and GREY TAR .exe).
http://db.tt/KLBF7Y0J

Or a video:
http://youtu.be/2fPEiTo1YL8
http://www.youtube.com/watch?v=WQJ2Gvirrt0&feature=plcp

I have been working on the hud and various graphical elements, also an achivement systemUrled2012-10-11 02:03:39
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Post » Mon Oct 15, 2012 4:40 pm

http://www.youtube.com/watch?v=PFlRcshArd4&feature=youtu.be


New video.

This is where things get different.
Features: achievements, destructible trees, wind effects, mini-map and general updates
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