Sorry to bug again so soon but I'm stumped.
I am trying to set up a simple state machine with Construct 2 for a 2d platformer. I am trying to use states in hopes of simplifying transition animations later on but I'm having a problem with sliding.
Basically, I want the down key to be the crouched state, down and move to be crawl state but pressing down while running to be slide state. But pressing down while running just triggers crawl.
Can I not use one state (global variable) to determine when another should be entered or have I just not got this set up right? I tried down arrow is down' and 'down arrow is pressed' but neither worked.
Here's the .capx if it helps:
Thanks in advance.