Slow down animation rate for a particular sprite

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Post » Fri Feb 10, 2012 5:34 pm

I am using a rendered 3D model as a turn around animation for a sprite, but rendering a 360 rotation at 60 frames per seconds takes up more memory than rendering it at 12 frame per second.

To save memory, I prefer to render out a turn around at 12 frames per second, but I need to make the sprite animation plays back at 12fps too, just for that particular sprite.

Is that possible ?
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Post » Fri Feb 10, 2012 5:58 pm

Sure, you can set the replay rate for each animation and even modify the length each frame is shown.
Default replay is set to 5 FPS
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Post » Fri Feb 10, 2012 6:19 pm

In the object's list of animations, click the animation you want to change and then look at the property bar all the way to the left. You'll see some settings to change there, including animation speed. Change that to 12 and you're good to go!
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Post » Fri Feb 10, 2012 8:35 pm

Yeah!
Thanks SullyTheStrange & Weishaupt.
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