Hi, can you help me?
I make the game with physics behavior. In browsers, web nodekit *.exe - I have 60 fps. When I compile it to *.apk(with cocoonJS) on my mobile devices I have:
1) Galaxy Note 2 (without energy saving mode) - 60 fps (the game looks good and fast, like how it looks in browser and *.exe)
2) Galaxy Note 2 (with energy saving mode) - 40 fps, and game looks good too, but all game physycs(only physics) have -30% speed, and it looks like a slow-motion... nevertheless the 60sec of game timer on 60fps = 60sec of real time, and 60sec of game timer on 40fps = 60 sec of real time... Only objects with physics slow down...
How can I do that physyx speed will be normal (independently of FPS)?