Slow performance on mobile devices

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Post » Mon Jun 12, 2017 11:15 am

Hello, I have purchased a game template for Construct 2. When I export it for html5 it works fine, but when I exported with Cordova for mobile devices and build it to a device it runs really slow. I have used both Cordova CLI and cocoon.io tutorials from construct.

Why it is slow for mobile devices? Is there anything that I can do ?

Thanks
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Post » Mon Jun 12, 2017 11:37 am

Well check the performance in the debug mode, see what events take the most, how much collisions per second you have, are the images you use to big or to large?
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Post » Mon Jun 12, 2017 12:35 pm

Hi.

- Check that you destroy objects as soon as possible (less things happening = less lag)
- Check your exported files's media (sound/images) to see if there are large files; if yes reduce their sizes
- Check that you use features such as TRIGGER ONCE, because if not the game can create multiple, for example, particles, in a second which slows the game.

Basically you want to use the absolute minimum objects / calculations in order to make the game work.

Another TIP that I use which i find very useful is use the HUE Adjust effect which allows you to have multiple colors of enemies while it all uses only one image.
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If anyone wants to cooperate to help each other Win-Win please email me - I am always happy to discover new opportunities.

Cheers,

COSMOS
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