Slow run on Windows

Discussion and feedback on Construct 2

Post » Tue Sep 10, 2013 1:23 pm

Hi!
Greetings from Mexico!
Recently I made a game, it have 3 layouts and a maximum of 50 actions, the size of the layout is 1920 x 1080, it have sounds, sprites animations.

When I export it to be executable (Windows, Mac, Linux) it's run a slower than I expect in some computers.
In the Mac Book where I made the game, it runs perfectly fine, no mathers if is OSX or paralles Windows.
But when I run it in another computer is slower.

What it can be? The size, the effects, the computers?

Thanks a lot and have a nice day!
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Post » Tue Sep 10, 2013 3:23 pm

Graphics driver, memory, CPU, etc... etc... Size of your graphics, amount of objects, number of overlapping layers onscreen at once, etc...
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Post » Tue Sep 10, 2013 10:39 pm

Since your layout size is 1920 x 1080 I'm guessing you're running it on fullscreen 1080p? If so this is REALLY cpu-intensive, so it's either your CPU or GPU that can't handle it well.

Really depends on your pc specs!
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Post » Wed Sep 11, 2013 2:13 am

also make sure you are reading the performance guide and not having graphics that are the size of the canvas...
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Post » Wed Sep 11, 2013 2:38 am

I will make it on 1280 x 720 and see what's happen.

Thanks for the answers
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