Small Minimap Adjustment

New releases and general discussions.

Post » Mon Mar 23, 2009 5:06 am

It would be nice to be able to adjust the zoom of the minimap object - so it showed just the immediate surroundings rather than the entire layout.
B
5
S
2
G
5
Posts: 221
Reputation: 2,272

Post » Mon Mar 23, 2009 6:15 am

You can plot what ever you want when ever you want.

For example you could have a detector sprite as large as the area you want mapped, then have an event say:
object overlaps detector.sprite
>minimap plot object

Or you could even use the offset.....
Image Image
B
161
S
48
G
90
Posts: 7,348
Reputation: 66,751

Post » Mon Mar 23, 2009 6:47 am

But the minimap still shows an area the entire size of the level, so that's kind of not very helpful :)
Moderator
B
5
S
2
G
6
Posts: 4,348
Reputation: 10,971

Post » Mon Mar 23, 2009 7:03 am

I guess you could use a mask, and adjust the size of the map.
Then again, if you were to actually zoom the layer, the mask, and map position would get messed up.
Image Image
B
161
S
48
G
90
Posts: 7,348
Reputation: 66,751

Post » Mon Mar 23, 2009 12:36 pm

I suggested this a month or so ago, and one of the Devs (I think it was Rich, without checking) said that they could do with that feature for their game too.

Don't know if that means they're working on it or not though. :D

My top-down driving game uses a huge area of land, and the minimap shows the full layout.
I think we'd all like to be able to zoom in to just show a couple of streets at a time, like GTA or Saints Row.

Sponge.
B
2
S
1
G
3
Posts: 105
Reputation: 1,310

Post » Sat Feb 27, 2010 6:17 am

I found this with the search tool. I was wondering how to do this very thing. Did anyone discover a way to do it? Will it be added in a future version maybe? Because right now the lack of this leaves minimap much less useful...
B
2
S
2
G
2
Posts: 372
Reputation: 1,794

Post » Sat Feb 27, 2010 7:52 am

I used Canvas for one of my projects. ;) Just use a solid sprite for background (semi-transparent for the nice effect), a canvas on top of it and draw whatever you want on it. Hell, you can draw more detail, too.
B
62
S
21
G
12
Posts: 1,910
Reputation: 13,155

Post » Sun Feb 28, 2010 12:33 am

[quote="Mipey":3129775p]I used Canvas for one of my projects. ;) Just use a solid sprite for background (semi-transparent for the nice effect), a canvas on top of it and draw whatever you want on it. Hell, you can draw more detail, too.[/quote:3129775p]
Now that sounds like a tutorial worth doing. :)
I'm sure that a lot of people would find that useful.
At least until we get an updated minimap.

Krush.
B
2
S
2
G
3
Posts: 406
Reputation: 2,062

Post » Sun Feb 28, 2010 4:58 am

[quote="KrushBrother":q8u83xi5][quote="Mipey":q8u83xi5]I used Canvas for one of my projects. ;) Just use a solid sprite for background (semi-transparent for the nice effect), a canvas on top of it and draw whatever you want on it. Hell, you can draw more detail, too.[/quote:q8u83xi5]
Now that sounds like a tutorial worth doing. :)
I'm sure that a lot of people would find that useful.
At least until we get an updated minimap.

Krush.[/quote:q8u83xi5]
Especially because I still don't know how to do it...
B
2
S
2
G
2
Posts: 372
Reputation: 1,794

Post » Sun Feb 28, 2010 10:12 am

[quote="KrushBrother":4f4oyhpu]
Now that sounds like a tutorial worth doing. :)
I'm sure that a lot of people would find that useful.
At least until we get an updated minimap.
Krush.[/quote:4f4oyhpu]

I wonder who's the kind soul willing to do such a tutorial...

Wait... you don't mean me, do you? :shock:
B
62
S
21
G
12
Posts: 1,910
Reputation: 13,155

Next

Return to Construct Classic Discussion

Who is online

Users browsing this forum: No registered users and 3 guests