Smash Bros Damage System?

For questions about using Classic.

Post » Sat Aug 02, 2008 1:19 pm

Is there an example of doing this?
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Post » Sat Aug 02, 2008 1:45 pm

Not yet, but odds are someone will make one now :P Seriously though, there isn't and if I can manage to do it, I will upload it for you to see/use. You want the characters to get knocked away farther as damage increases right?
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Post » Sat Aug 02, 2008 1:50 pm

just store there dmg % as a value and multiply there knockback ratio by a certain % of that value. its simple really, if you mean making the characters knock back thats a diff story, then youd have to program some wierd physics thing
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Post » Sat Aug 02, 2008 4:17 pm

Yeah, I want them to get knock higher as their damage percentage increase. I just wish I knew the ratio.
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Post » Sat Aug 02, 2008 4:42 pm

Sorry, but do you mean the ratio as in literally the amount of damage to knockback, or how to use it? If you need to know the number of the ratio, then I can't help you there (I don't play Smash Bros. much, and don't own the Gamecube/Wii versions.)
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Post » Sat Aug 02, 2008 5:11 pm

I think with knocking players back according to damage, you can't just work out the exact correct ratio. It's the kind of thing you just tweak until it looks/plays right.
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Post » Sat Aug 02, 2008 5:24 pm

True, but I want to know if he already has an idea of how to do it or not. :?
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Post » Mon Aug 04, 2008 3:03 am

I know how to do it, just want to know if how to do it.
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Post » Mon Aug 04, 2008 11:11 am

Ok, I think I know what you mean. I will try to make something to help you know how to do it in Construct.
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Post » Mon Aug 04, 2008 12:39 pm

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