Smoke and why you should use textures

Post your own tutorials, guides and demos.

Post » Thu Jul 17, 2008 8:34 pm

My system doesn't like the motion blur.

In my opinion the bevel defeats the purpose of using few sprites to make a bigger cloud. If you could have 5 sprites, some filling and debris, you could make a decent looking explosion.
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Post » Thu Jul 17, 2008 8:42 pm

It would be nice to have some options that could change the angle of the particles too! like angle away from center, randomize angle etc. or being able to spin the particles! for example if you want a bunch of stars flying around they look much nicer if they spin. Great for anyone making a "my little ponny" game!
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Post » Thu Jul 17, 2008 8:56 pm

[quote="Attan":26etadrb]It would be nice to have some options that could change the angle of the particles too![/quote:26etadrb]
I don't think DirectX supports changing the angle of particles. To do this, you'd need to create your own particle system using sprites - which would probably be a fair bit slower.
Scirra Founder
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Post » Thu Jul 17, 2008 8:57 pm

[quote="sami1337":2z2w30n6]In my opinion the bevel defeats the purpose of using few sprites to make a bigger cloud. If you could have 5 sprites, some filling and debris, you could make a decent looking explosion.[/quote:2z2w30n6]
Yeah, but for that example I wasn't really going for speed, I was looking for a nice effect, I think it moves more realistically with more particles. In a game, I agree, for a steady framerate less is the way to go. I used the bevel to make the smoke look 3D and one cloud, I think it works well, but wouldn't be the best way to go for practical use in a game.

Hmm, that explosion idea is interesting, I did something very similar in MMF2, using a few fiery explosion particles and a couple of large smoke clouds which grow and fade, works well but the particles have to be animated for the best effect.

[quote="sami1337":2z2w30n6]My system doesn't like the motion blur.[/quote:2z2w30n6]
The framerate mode needs changing to Unlimited if you wanna turn the motion blur off, otherwise it doesn't work, I overlooked that bit, sorry.
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Post » Thu Jul 17, 2008 9:06 pm

I wanted to use the company of heroes smoke as example, but i could not find a good image. So i hope you know the game so you know what i mean.
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