Smooth Terrain ala Tiny Wings

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Post » Tue Jun 25, 2013 10:17 am

Hi all. I have been trying to find the best way to create the appearance of smooth terrain that will work with a physics-based game.

What I am looking for is something like Tiny Wings. Rolling hills with a simple pattern fill. I found a nice tutorial for Box2d and Flash but I am not sure I would be able to translate this to Construct2. The whole level is basically made up of slices. Each slice being a portion of the hill with a 4-sided collision polygon.

Here were my initial thoughts:

1. Create a base set of tiles to piece together hills
      + Simple
      + Perhaps possible to automate generation of slices
      - Super tedious to manage            
      - Would need to create duplicate tile sets for each pattern fill
      - Probably not performant and would require I load everything dynamically to keep the amount of physics objects to a minimum

2. Try ditching physics and faking it
      + Solves my terrain problem
      + Probably better performance wise
      - Requires me to simulate everything I get for free with physics

3. I have overlooked something painfully obvious (which is highly likely)

Thanks for any help!
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Post » Wed Jun 26, 2013 12:32 pm

It might be possible to do something by using square sprites and rotating them to the angle of the path. The problem then is how to fill in a color below them.
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Post » Sun Jun 30, 2013 9:35 am

Thanks for the reply. After playing around with things, I think it will work out better anyways without physics. This allows me to use the built-in platform behavior and allows for more control over what the player does.
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