Snake Trail - Example -

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Post » Thu Feb 28, 2013 9:14 pm

Hey guys ,

I was working on a game with a guy , and then the guy contacted me that someone else did him the game , So we cancelled the game ...

It's a snake trail , made with less than 5 events using arrays ...
Oh and it's an infinite trail , it's not random invisible object , it's objects that are spawned to the tail on each collision with the crystal ...

Here is the example ...

Link unavailable ...
A-D to rotate

If anyone wants the capx , just re-ply to this post ...

Edit ; The capx is up ... It's actually a 4 events version :3
.Capx

Cheers ...Whiteclaws2013-07-11 17:47:45
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Post » Thu Feb 28, 2013 9:30 pm

I like what you have put up. I would be keen on seeing the capx.
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Post » Thu Feb 28, 2013 9:55 pm

Same here.
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Post » Thu Feb 28, 2013 10:33 pm

^--- @czar , @semo ---^
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Post » Thu Feb 28, 2013 11:16 pm

Thanks.

I need to start reading up on arrays. I haven't used them yet and while i have a general understanding of how your example works i still have no idea what the array really does
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Post » Fri Mar 01, 2013 1:48 am

cheers. Looks like a good starting point for a fun project.
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Post » Mon Mar 04, 2013 12:10 am

@Kyatric ,
This would be perhaps useful for the FAQ , I suppose ...
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Post » Mon Mar 04, 2013 7:02 am

I recall doing a snake/Gradius-style option thing in the past. (I've since improved on this version to allow it to things similar to Gradius V like freezing the options and rotating them)

I looked at the example, but I don't see the trail. Is it the circle?
Also, I'm getting a 404 error from the capx link.
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Post » Mon Mar 04, 2013 12:43 pm

Oh sorry , I totally forgot that I rem placed the caps and the example , I'll fix it when I get home
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Post » Mon Mar 04, 2013 8:19 pm

@Whiteclaws Thanks for sharing this!
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