Sneaky Ninja! [WIP]

Show us your completed creations made in Construct 2

Post » Mon Feb 06, 2012 6:43 am

Hi, don't worry it was just the video. I had to zoom in a bit to capture the game smoothly
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Post » Mon Feb 06, 2012 10:03 am

Sounds pretty good to me Sully.

Best save some smoke bombs for that battle! :)
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Post » Mon Feb 06, 2012 11:02 am

"There could be a special colored samurai at the end of the level that you have to "assassinate" as a goal. He'd be more difficult to get to than the other ones, probably with several normal samurai nearby for protection. I think that could work pretty well, what do you guys think?"

I reckon you could probably use the gong idea (or something similar)together with your new one: For normal stages the Ninja could finish by hitting a gong or leaving some kind of calling card (kinda like Zorro leaves his Z)to taunt his opponents into making things a bit more challenging and then for the last stage in an area you could have the Samurai's master whom you need to assasinate, after that the Ninja would start another mission in a new location.Vercingetorix2012-02-06 11:07:38
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Post » Mon Feb 06, 2012 1:38 pm

Im going to quote Harrio,

[QUOTE=harrio] what he said...[/QUOTE] GenkiGenga2012-02-06 13:39:06
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Post » Mon Feb 13, 2012 12:31 am

Hey your game is nice.
I was inspired on your sprites.
Can you tell me how did you make the ball jump after being holding the edge?
I dont know how to simulate that...
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