SNES Explains Everything - an episodic RPG Narrative

Show us your works in progress and request feedback

Post » Wed May 28, 2014 3:35 am

Episodes 1-6 of SNES Explains Everything; a JRPG based retro narrative made with Construct 2. Finally, but probably not finally, done rebuilding the story and redeveloping everything. Any/all feedback welcome.

http://www.snesexplainseverything.com/? ... b=episodes

Major edits have been done around loading times and bugs fixed around some ajax calls issues. Should work better on Mobile too if you can give it a shot.
Last edited by mattcusprime on Mon Feb 27, 2017 2:27 pm, edited 7 times in total.
B
27
S
3
G
1
Posts: 48
Reputation: 1,661

Post » Wed May 28, 2014 2:00 pm

Nice graphics and the move the mouse click is amazing.
Is the game size so big? and what resolution did you use?
B
60
S
10
G
10
Posts: 1,013
Reputation: 9,155

Post » Wed May 28, 2014 5:03 pm

I think this is really interesting. I spent about a minute on it and chuckle a few times. ;) Only thing I'd suggest is getting an editor for the dialogue. That and stop the camera from moving past the edges of maps. Looks a little better when the camera doesn't pan into blackness.
ImageImageImageImage
B
62
S
19
G
51
Posts: 633
Reputation: 30,826

Post » Wed May 28, 2014 7:00 pm

Yeah that's somehow unique :-) stick to it
Image
Check out our start-up and configure your own helmet in true 3D.
B
44
S
11
G
11
Posts: 1,154
Reputation: 9,978

Post » Wed May 28, 2014 8:08 pm

A0Nasser wrote:Nice graphics and the move the mouse click is amazing.
Is the game size so big? and what resolution did you use?


Thank you so so much. 640x480 resolution but the faces are much higher and compressed. Without the music (since that's streaming) that episode is about 3 MB right now.
B
27
S
3
G
1
Posts: 48
Reputation: 1,661

Post » Wed May 28, 2014 8:09 pm

DatapawWolf wrote:I think this is really interesting. I spent about a minute on it and chuckle a few times. ;) Only thing I'd suggest is getting an editor for the dialogue. That and stop the camera from moving past the edges of maps. Looks a little better when the camera doesn't pan into blackness.


Thank you! can you elaborate please on the editor for the dialogue? Oh wait... I know what you mean... lol. Yeah I actually have edited it but I just haven't put in that new text into the beta since it is not yet finalized. I am assuming you just mean grammar/syntax type stuff?

I will look into the camera ASAP... thanks for checking it out.
B
27
S
3
G
1
Posts: 48
Reputation: 1,661

Post » Thu May 29, 2014 6:31 pm

mattcusprime wrote:I am assuming you just mean grammar/syntax type stuff?
Pretty much, heh. I still got the gist of the dialogue but having someone to clean up stuff or at least to bounce the script off of would be good, since your game will be a story/dialogue/adventure-driven kind of RPG.
ImageImageImageImage
B
62
S
19
G
51
Posts: 633
Reputation: 30,826

Post » Wed Jul 09, 2014 2:23 pm

Bumping for update made on 7.9.2014. Link is in initial post to new beta.

http://snesexplainseverything.com/lates ... index.html
B
27
S
3
G
1
Posts: 48
Reputation: 1,661

Post » Wed Jul 09, 2014 3:10 pm

Small bug: the house to the left when you first enter the village: you can walk into the 'black' area - you aren't blocked at the door.

Good stuff though.
ImageImageImage
B
71
S
21
G
231
Posts: 3,691
Reputation: 129,358

Post » Wed Jul 09, 2014 3:12 pm

blackhornet wrote:Small bug: the house to the left when you first enter the village: you can walk into the 'black' area - you aren't blocked at the door.

Good stuff though.


Thanks so much! Logged it and will work on this tonight.
B
27
S
3
G
1
Posts: 48
Reputation: 1,661

Next

Return to Works in Progress/Feedback Requests

Who is online

Users browsing this forum: bbenny93, rozpustelnik and 1 guest