SNES Explains Everything - an episodic RPG Narrative

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Post » Sun Aug 03, 2014 4:33 am

Bump for update (in first post).
link repeated here: http://snesexplainseverything.com/episodes/ep1.html
Last edited by mattcusprime on Mon Sep 29, 2014 2:20 pm, edited 1 time in total.
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Post » Mon Sep 29, 2014 2:20 pm

Episodes 1 and 2 are now posted! Would love any feedback, check it out :D
Episode 1 Link
http://snesexplainseverything.com/episodes/ep1.html
Episode 2 Link
http://snesexplainseverything.com/episodes/ep2.html
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Post » Mon Dec 29, 2014 4:51 am

Bump for this update in OP:

Hey, thought this might be a cool time to share this and would love any thoughts feedback.

What I have created, or am creating, is an episodic RPG that really runs more like a "choose your own adventure" narrative a la Telltale Games newer stuff. A lot of it is still being built in, but the primary purpose is to interact with and read a story and hopefully enjoy the jokes and easter eggs.

I have deleted out from this post past updates and wanted to post the links to the three episodes that have been updated and overhauled. It's getting closer to a complete state as far as how my episode engine works.

Also just wanted to say thanks. About 2 years ago I started teaching myself programming in order to bring this idea to life that I had had for a long time and was really just a pet/hobby project. Thanks to your software I have really been able to make it breathe; granted it's totally a self funded non-commercial project at the moment, but I am really enjoying it. I initially was coding everything from scratch but as a one man art/writing/developing team the speed that Construct 2 gives me makes the whole thing possible... I added a little creditation on the site, hope you dig it. Lol, like I would bring fame to here:)
http://snesexplainseverything.com/act1/ ... ?episode=0 Episode Menu
http://snesexplainseverything.com/act1/ ... ?episode=1 Direct to episode 1
http://snesexplainseverything.com/act1/ ... ?episode=2 Direct to episode 2
http://snesexplainseverything.com/act1/ ... ?episode=3 Direct to episode 3
http://snesexplainseverything.com Main Site
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Post » Tue Dec 30, 2014 6:43 pm

If you walk to the right of the treasure chest in that one house with the treasure owner it will trigger it open twice and freeze the game.

I didn't try anything after that because I couldn't figure out how to skip forward in the game and I didn't want to go through all the preview stuff again.
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Post » Tue Dec 30, 2014 7:00 pm

Burvey wrote:If you walk to the right of the treasure chest in that one house with the treasure owner it will trigger it open twice and freeze the game.

I didn't try anything after that because I couldn't figure out how to skip forward in the game and I didn't want to go through all the preview stuff again.


Thank you, I will fix that and I will work on making how to load the autosave more obvious. Appreciate it!
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Post » Sat Jun 06, 2015 1:16 am

Bump, huge update/ rebuild has been posted.

http://snesexplainseverything.com/act1/ ... ?episode=1
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Post » Sun Oct 18, 2015 7:25 am

Bump another big update.
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Post » Sun Apr 03, 2016 5:05 pm

Bump another big update.
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Post » Tue Oct 04, 2016 1:37 pm

Made some major updates performance wise, still trying to decide if load times are too long or not... I can break each episode into a project, which would speed it up, but over the long term there would be more loading just in many chunks...
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Post » Tue Oct 04, 2016 7:37 pm

I try to play the first episode but the load time is endless... How long does it take? (I've waited 15 minutes in google chrome but it is stuck in the end)
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