SNES Explains Everything - an episodic RPG Narrative

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Post » Tue Oct 04, 2016 8:54 pm

Pandadoor wrote:I try to play the first episode but the load time is endless... How long does it take? (I've waited 15 minutes in google chrome but it is stuck in the end)


A couple people have told me this and I keep trying to reproduce it but it seems to load in about 9 seconds on mine... ugh. I need to figure out why this is happening...
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Post » Sat Oct 08, 2016 10:46 pm

Pandadoor wrote:I try to play the first episode but the load time is endless... How long does it take? (I've waited 15 minutes in google chrome but it is stuck in the end)


Try this one now please. I'm breaking them down into single episodes to accelerate the load times.

http://www.snesexplainseverything.com/justEp1_v2/
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Post » Sun Oct 09, 2016 8:54 pm

mattcusprime wrote:
Try this one now please. I'm breaking them down into single episodes to accelerate the load times.

http://www.snesexplainseverything.com/justEp1_v2/


I only see a black screen. :? (google chrome and firefox)
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Post » Mon Feb 27, 2017 2:25 pm

Pandadoor wrote:
mattcusprime wrote:
Try this one now please. I'm breaking them down into single episodes to accelerate the load times.

http://www.snesexplainseverything.com/justEp1_v2/


I only see a black screen. :? (google chrome and firefox)


http://www.snesexplainseverything.com/act1_1_3/

Thanks for your patience, would you try that one?
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Post » Mon Feb 27, 2017 5:42 pm

And yes it works now!
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Post » Tue Feb 28, 2017 1:17 am

I used RPG maker many years ago. You should really work on your mapping skills for interiors. The rooms are way to big.

There are lots of good tutorials in the RPG maker forums. Look at this one, scroll down and click on one of the spoilers to see the interior: http://www.rpg-studio.org/forum/index.php?page=Thread&threadID=40957

The graphics you use should be protected by copyright. Just saying.

Besides that - nice dialogues! :)
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Post » Thu Mar 02, 2017 12:16 pm

CreativeMind wrote:I used RPG maker many years ago. You should really work on your mapping skills for interiors. The rooms are way to big.

There are lots of good tutorials in the RPG maker forums. Look at this one, scroll down and click on one of the spoilers to see the interior: http://www.rpg-studio.org/forum/index.php?page=Thread&threadID=40957

The graphics you use should be protected by copyright. Just saying.

Besides that - nice dialogues! :)

Yeah, I'm not actually sure how iffy Enterbrain is with using their resources without permission, especially in a context like this/in a non-RPG Maker project. Probably not too iffy since I saw a game using RTP RPG Maker XP assets on Xbox Live once...not sure if it's still up or not.
Zelda Gamekit (my project)



Example capxs:

Zelda-Style Inventory

Zelda Health

3-saveslot system

[url=https://www.dropbox.com/s/d4396pwak0oh7q6/ZeldaDialogueSystem.capx?dl=0]Zelda-like Dialogue[
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Post » Sun Mar 19, 2017 3:20 am

CreativeMind wrote:I used RPG maker many years ago. You should really work on your mapping skills for interiors. The rooms are way to big.

There are lots of good tutorials in the RPG maker forums. Look at this one, scroll down and click on one of the spoilers to see the interior: http://www.rpg-studio.org/forum/index.php?page=Thread&threadID=40957

The graphics you use should be protected by copyright. Just saying.

Besides that - nice dialogues! :)


Thanks! I actually have never used RPG Maker, I just like their art. I used Tiled primarily, but I'm definitely still a work in progress there... I will check these out.

LaDestitute wrote:Yeah, I'm not actually sure how iffy Enterbrain is with using their resources without permission, especially in a context like this/in a non-RPG Maker project. Probably not too iffy since I saw a game using RTP RPG Maker XP assets on Xbox Live once...not sure if it's still up or not.


I actually use this free site, that is awesome, to get the assets and make all my sprite characters and animations.
http://www.geocities.jp/kurororo4/looseleaf/

As to the assets, you guys are definitely right but if you pay more and/or find the right spots, you can buy the appropriate rights.
Image
Image
https://support.humblebundle.com/hc/en-us/articles/206156508
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