[quote="Mipey":p70ilj7o]I see, so the issue is with time periods of spawns. Have you checked the timer variables and TimeDelta? Since this stuff was introduced with music, have you tried disabling the music event?
It is possible that after replays the timers (or loops) are somehow messed up, most likely by referring to a bloated variable.
Let's assume this order, see if I understood you:
- First play, everything normal, spawns on 4-5 second, DEATH, prompt for replay.
- First replay, spawns on 4-5 seconds... on end of this game, you're prompted again.
- From here on, things start misbehaving, long spawns but FPS is fine
What is the difference between first and subsequent replays? The first one is CLEAN, it came straight from the first game. Others followed a replay. Following that train of thought, hopefully you can figure the error out.[/quote:p70ilj7o]
All's correct except that on the first replay things start to misbehave. I put down the times of just how long it's taking, but I think you posted your message before I edited it in. As to what is different, I've checked several times but found nothing that I'd imagine will make the load times insanely high (won't hurt to check again
). Is there a way to manually clear all the objects or memory used by the game? Doesn't a layout change do this automatically? I know it does it with private variables.
[quote="Rich":p70ilj7o]The invalid argument is fixed, in the next build.[/quote:p70ilj7o]
That's good to hear