So... Stencyl just released some playable demos.

Chat about anything not covered in these forums, but keep it civil!

Post » Thu Apr 08, 2010 5:21 pm

[url:m1x8p7c2]http://stencyl.com/stories.php[/url:m1x8p7c2]

They're fairly simple platformers but they aren't bad by any means. "Verus" only seems to be running around 20fps and I'm not a big fan of the controls, but the sprite work is decent enough.

I'm guessing that they don't have a particle system in place yet because there weren't really any special effects to speak of (enemies simply disappear when defeated). Also, two of the games have music but none of them have sound effects.

All in all... meh. Not very good but not very bad. Just meh.

At least the Stencyl team finally proved that the project still exists. :?
B
4
S
2
G
4
Posts: 401
Reputation: 2,302

Post » Thu Apr 08, 2010 6:26 pm

So are Stencle game just played on the web? No exe?
Well there be a charge for it later? The seem to be keeping information on a need to know bases.
B
28
S
8
G
8
Posts: 530
Reputation: 7,154

Post » Thu Apr 08, 2010 7:11 pm

I think I remember someone saying that they can be loaded from an .exe, but you won't be able to save your game. The program is going to be free but it's hard to say if people will charge for the games that they make.

I have to laugh a little at the "Our testers have created some amazing games." comment at the top of the "Developers Stories" page.

They're okay, sure. But "Amazing"? Really? :roll:
B
4
S
2
G
4
Posts: 401
Reputation: 2,302

Post » Thu Apr 08, 2010 7:40 pm

The game demos really don't prove much. There's some graphics moving around and some interaction but I still want to see what the engine can do. None of those games seem to push any limits over what Gamemaker, MMF or Construct can do. Construct is really powerful and simple to use and that's going to be hard to match. I have to say though, being able to publish online is a HUGE plus for me.
B
77
S
49
G
25
Posts: 346
Reputation: 17,409

Post » Thu Apr 08, 2010 7:56 pm

I'm going to jump in with a preemptive warning against Stencyl bashing. Not that I don't have faith that out members can handle themselves with a modicum of decorum, but just in case, you see ;)

UberLou has the right idea... honest crits of Stencyl and it's capabilities are fine, but let's not perpetuate any bad blood between Stencyl users and Construct. Healthy rivalry is well and good but let's keep it civil.

And if your ire is truly bubbling over and you absolutely can't help but vent or poke fun then at least do it in chat :P
Moderator
B
5
S
2
G
6
Posts: 4,348
Reputation: 10,971

Post » Thu Apr 08, 2010 8:08 pm

A screen shot of a gui would have gone much farther than a few demo's.
This is like the egg laying the chicken.
Image Image
B
161
S
48
G
91
Posts: 7,359
Reputation: 67,273

Post » Thu Apr 08, 2010 8:31 pm

[quote="newt":3pip0kq8]A screen shot of a gui would have gone much farther than a few demo's.[/quote:3pip0kq8]
They have made some sort of cropped picture:


Oh wait, this looks a lot like Scratch



Not to bash the program, but it looks just too similar beetwen these two screens.
And after playing the games, it just feels like it doesn't really make more things than Construct, but we just have to wait till the final product.
The thing I do like is that you can make Browser games like flash with that.
B
7
S
1
G
2
Posts: 87
Reputation: 1,099

Post » Thu Apr 08, 2010 8:39 pm

[quote="Neo1000":2b9m0b9d]The thing I do like is that you can make Browser games like flash with that.[/quote:2b9m0b9d]

This seems to be Stencyl's biggest strength. A lot of people are leery about downloading .exe's and there is something to be said for the convenience of it all.

On the other hand, Stencyl may never truly be able to compete with Construct, Gamemaker or MMF2 when it comes to graphical capabilities. They don't seem to have any kind of video acceleration or shader support.

I really wish they could give us some solid, detailed information on the UI and what it is like to use it. I have a hard time believing that it could be as easy to use as Construct, or as powerful for that matter.
B
4
S
2
G
4
Posts: 401
Reputation: 2,302

Post » Thu Apr 08, 2010 8:42 pm

I really don't like that GUI. The pastel colors don't help anything either, I think. Makes it look like it's for Children. I can't comment on it's usability in practice, but the whole appearance and set up just looks bad to me.

Games on that page do nothing for me either. As long as Construct keeps updating, my 2D needs are satiated.
B
2
S
2
G
4
Posts: 156
Reputation: 1,762

Post » Thu Apr 08, 2010 9:10 pm

[quote="Neo1000":1ft23ar1][quote="newt":1ft23ar1]A screen shot of a gui would have gone much farther than a few demo's.[/quote:1ft23ar1]
They have made some sort of cropped picture:


Oh wait, this looks a lot like Scratch



Not to bash the program, but it looks just too similar beetwen these two screens.
And after playing the games, it just feels like it doesn't really make more things than Construct, but we just have to wait till the final product.
The thing I do like is that you can make Browser games like flash with that.[/quote:1ft23ar1]

Yeah cause construct would never look anything like another application out there, oh wait.
B
3
S
2
G
3
Posts: 628
Reputation: 2,531

Next

Return to Open Topic

Who is online

Users browsing this forum: No registered users and 0 guests