So what is the new admob solution for iOS ?

Discussion and feedback on Construct 2

Post » Sat May 21, 2016 4:26 pm

So after months of discussion what is the offcial Admob for iOS solution that the community has settled upon at the moment until there is an official response from Ashley ?
Thanks.

This is solution 1:
Paste:
<intelxdk:plugin intelxdk:name="https://github.com/cranberrygame/cordova-plugin-ad-admob" intelxdk:value="https://github.com/cranberrygame/cordova-plugin-ad-admob" />
Inside intel-xdk.config.additions.xml.

That will work for iOS and Android for the latest Intel XDK build.
Ads will show up as well and it is stable, this is how it looks.
https://play.google.com/store/apps/deta ... gBoy&hl=en

But for iOS it will be rejected by Apple.
I know.
My app have been rejected twice on account that is crashes the app after a few seconds.
But for Android it works.

Please hep by contributing your solution here in this format.
Solution no.:
Instruction.

Thanks !
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Post » Sat May 21, 2016 11:24 pm

It should be noted that I have narrowed down the issue with the Admob crashes for iOS, it is SPECIFICALLY ONLY for the banner.
It will STILL WORK PERFECTLY for interstitual !
To sum it up, the CURRENT Admob Plugin still work for iOS but INTERSTITUAL ONLY !!!
And have to be added using the "intel-xdk.config.additions.xml" edition method as described.
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Post » Sun Sep 04, 2016 12:46 pm

Hello! I made it and also delete cranberry admob from plugin management in IntelXDK - build complete,
but interstitial nothing shows :( It appears but black
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