So What Is Your Second Impression of C3 And Will You Buy?

Post » Tue Apr 04, 2017 12:09 pm

5Type wrote:Having tried it for a while the last week.

My second impression is that is runs pretty smooth for me and I love being able to play around in my break at work on a mac / without installing anything (company policy).

The beta is quite limited (for reasons), so I will try again during the Jam week with the full product and have that be the final decision.

However 50€ for the first year is a steal and I'm probably going to support them for the innovation itself.
We will see how it evolves and makes me go for a second and third year.


Please tell us how you will be using C3 if you will be subscribing and if you are a serious game designer, small time game designer, hobbyist, educator or using the engine for some other purpose?

Also please tell us if you are a long time C2 user or new to game design or switching from some other engine to a Sciirra engine?
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Post » Tue Apr 04, 2017 12:17 pm

@lamar You are wasting your breath, online services and subscriptions go hand-in-hand. This is the model Ashley chose for C3 and is impossible to change it without trowing years of work to trash.

While I don't have any particular problem with the fact that is browser-based (i'm not delighted either), I simply don't like subscriptions, so i moved away.
The good part is that there are a lot of other game engines ;)

As for C3, is literally C2 in a browser IDE :lol: Seriously, it even has the C2 Splashscreen.
I'm curious how stuff like Selective Collision for Solids will be fixed in C3 since it was not possible in C2 runtime.

From here on C3 can only improve, and we didn't even get to see the first official release, so there is some hope left.
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Post » Tue Apr 04, 2017 12:19 pm

TGeorgeMihai wrote:@lamar You are wasting your breath, online services and subscriptions go hand-in-hand. This is the model Ashley chose for C3 and is impossible to change it without trowing years of work to trash.

While I don't have any particular problem with the fact that is browser-based (i'm not delighted either), I simply don't like subscriptions, so i moved away.
The good part is that there are a lot of other game engines ;)

As for C3, is literally C2 in a browser IDE :lol: Seriously, it even has the C2 Splashscreen.
I'm curious how stuff like Selective Collision for Solids will be fixed in C3 since it was not possible in C2 runtime.

From here on C3 can only improve, and we didn't even get to see the first official release, so there is some hope left.


Please tell us how you will be using C3 if you will be subscribing and if you are a serious game designer, small time game designer, hobbyist, educator or using the engine for some other purpose?

Also please tell us if you are a long time C2 user or new to game design or switching from some other engine to a Sciirra engine?
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Post » Tue Apr 04, 2017 12:20 pm

lamar wrote:Please tell us how you will be using C3 if you will be subscribing and if you are a serious game designer, small time game designer, hobbyist, educator or using the engine for some other purpose?

Also please tell us if you are a long time C2 user or new to game design or switching from some other engine to a Sciirra engine?

When subscribing I will use C3 just like i did C2 - for mobile games and desktop prototyping.
I'm by no means a "serious" game designer, i have a day job as a backend-developer and am happy with doing this in my spare time for fun, just like others do sports :D

But does that really matter? I think not. In the end I will pay the same dime like everyone else. I don't even see the real point in asking this. People will not make their decision based on who uses it, but on what they want to use.

I have been using Construct for a little over 3 years a lot due to its blazing fast workflow, but don't fear of using Unreal or Unity or GMS every now and then. Just whatever i'm up to when being in the game-making mood. I woudn't say i'm new to game design though, since i build up quite a big knowledge during these years and am coming from a strong developer background (10y+).
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Post » Tue Apr 04, 2017 1:36 pm

I havn't had time to play around with it much, so waiting to give my second opinion until I've tried the full version. Not the beta.

But considering what I've seen so far, I'm optimistic. Looks very promising and I'm curious to see what will come in the future.

Latest blog post covered a lot of stuff that sounds very promising, so I hope with a bit of time there will be even more fun stuff to play around with. I really hope they get the community support, so they can staff up, and provide more of those neat improvements, features, plugins, etc we've been missing in C2 even faster.
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Post » Tue Apr 04, 2017 1:43 pm

tunepunk wrote:I havn't had time to play around with it much, so waiting to give my second opinion until I've tried the full version. Not the beta.

But considering what I've seen so far, I'm optimistic. Looks very promising and I'm curious to see what will come in the future.

Latest blog post covered a lot of stuff that sounds very promising, so I hope with a bit of time there will be even more fun stuff to play around with. I really hope they get the community support, so they can staff up, and provide more of those neat improvements, features, plugins, etc we've been missing in C2 even faster.


Please tell us how you will be using C3 if you will be subscribing and if you are a serious game designer, small time game designer, hobbyist, educator or using the engine for some other purpose?

Also please tell us if you are a long time C2 user or new to game design or switching from some other engine to a Sciirra engine?
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Post » Tue Apr 04, 2017 1:46 pm

TGeorgeMihai wrote:I'm curious how stuff like Selective Collision for Solids will be fixed in C3 since it was not possible in C2 runtime.

And I've got my answer: https://www.scirra.com/blog/204/the-fut ... -3-runtime

Please tell us how you will be using C3 if you will be subscribing and if you are a serious game designer, small time game designer, hobbyist, educator or using the engine for some other purpose?

Also please tell us if you are a long time C2 user or new to game design or switching from some other engine to a Sciirra engine?

I still have C2 for prototyping, but as a hobbyist, I will not use C3 because of subscription model. This doesn't mean that is bad. Is definitely cheaper then Cocoon.io's 500$ to remove splashscreen.

Not sure how C3 will handle bigger games, but for web or smaller games, it is still a very good engine.

I did not depend on C2 so is easy for me to switch to another engine. Also, it didn't take too much time for other users to port their progress to Unity. (it is unpleasant, but doable)
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Post » Tue Apr 04, 2017 1:52 pm

I Started out in CC and moved to C2 early on, still working in CC for a while until C2 had matured sufficiently. I work on big, multi-year projects.
At the moment I probably won't subscribe. When the software is a fair bit more mature than C2 currently is I may revisit it, however by then I may have found a more suitable replacement for my needs. I was not even remotely interested in looking at other game creation software before, but now I am actively researching it. If F3, or Godot or Gamemaker or Unity really don't click with me I will probably return to Construct, but unfortunately in its current form it's unappealing to me. Time will tell, but I will probably wait until it matures further and also see if the subscripton is eventually tweaked or discarded entirely.
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Post » Tue Apr 04, 2017 1:56 pm

I won't be "buying" it because you can only rent it. :p

I won't be doing renting, either. I don't feel thrilled with the prospect that if I don't have the money around time to pay dues, I have to put everything I was working with on hold for a month or more.

Ashley wrote:and then I'm sure they'll get upset anyway because something they once paid for no longer works..


I know, which is why I'm not going to pay into a subscription system because I will be upset the whole thing is inaccessible after I already put money into it, considering the above. :p
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Post » Tue Apr 04, 2017 2:00 pm

@lamar

I'm employed in the gaming industry as a Graphic Designer (currently online casino gaming), and have been working at AAA studios, and indie studios in the past.

I have been using C2 on and off for about 3 years, doing my spare time projects for fun, but aiming to release my own games eventually. As a non coder Construct 2 was my perfect tool since I don't have any interest whatsoever in learning any coding language. I feel dyslectic or an anaphabet when looking at regular code syntax, but the Event sheet I can comprehend very easily.

I've tried a plethora of different engines but many of them required code or used some weird state-machine coding which I didn't like either. My main reason for choosing Scirra's product is the Event Sheet. I have failed miserably in the past producing anything even remotely resembling a game in other engines but C2 allows me to take my ideas from paper to actually, interactive games.

I'm using C2 in my spare time for my own projects at my own pace learning as I go, but aiming to release my own professional looking games with it.

I will be subscribing since I like C2, i think C3 looks promising.

Subscription/Web based/Html5/Performance/native or non native -- None of those are any issues to me. As long as they keep the Event sheet and and keep improving by time I'm a happy camper. Without C2 (or the event sheet) I wouldn't be making any games at all probably.
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