So What Is Your Second Impression of C3 And Will You Buy?

Post » Sun Apr 09, 2017 7:46 am

Message: Delenne can only post plain text URLS until they have 500 rep. 1 URLS modified. Why?
After testing and playing around with C3, here is my second impression.

I work on a Celeron N3050 (8GB ram, 850gb SSD and Intel graphics) laptop with Linux Mint, and Construct 3 feels laggy to me. I compared Godot with C3 in Chrome, and opened the Kiwi platformer project in C3, and a much more complex project (Diasporic Crypt, a Castlevania clone! See https://github.com/Algorithmus/DiasporicCrypt) in Godot.

Construct 3:
+ double-clicking a layout takes 1/3-1/2 a second to register and open. When I open the enemies script sheet, the screen displays "LOADING" for a second, and then displays it.
+ switching between loaded tabs takes again a 1/3-1/2 second to register and display.
+ loading a level layout takes a second, and often the level elements take another second to display/load first time around. Switching between open layout tabs again isn't quite as direct as I am used to in my other applications.
+ dragging the split borders to widen the properties or objects panel is terribly laggy and slow when a slightly longer script is open in the main view. For example, when I open the enemies script sheet, and drag the border, the screen updates becomes almost unbearably cumbersome.
+ all clicks take a split second to register and execute. Some respond acceptably fast: when I select an event it feels snappy enough. But many other things take just slightly too long to execute for my taste. Double-clicking an event to edit it takes again a split second, and feels not as responsive as I would expect from an application.
+ previewing projects works fine. Editing is, however, not snappy enough.

I compared with Godot, and I opened the Diasporic Crypt, which takes five seconds to load. After loading, everything feels snappy - much snappier than Construct 3. Clicking things feels more responsive and direct.

What bothers me is that Diasporic Crypt is a much more complex game, but also uses high resolution graphics, with a wide variety of animations and assets. Construct 3's Kiwi demo game is a relatively simple game compared. Yet C3 in Chrome feels somewhat unresponsive, and Godot remains snappy while working.

I tested both also on my older Windows 7 [email protected] 4GB machine that I still use for Visionaire. Again Godot feels snappier, and working with Construct 3 in Chrome is slower. I noticed that Kiwi plays slow in the browser, while previewing Diasporic Crypt runs quite smooth. And previewing in Godot slows down the game compared to compiling it as a standalone game, so...

Anyway, Construct 3 is too slow for comfortable working for me in its current state. I had hoped for better performance on my newer Linux machine. Godot works fine in comparison. Well, I wasn't surprised, really. Chrome is an extra layer that slows things down, of course.

And the Kiwi game lagged on the slower i5 machine, while Diasporic Crypt ran satisfactory - so I believe Construct games wouldn't run very well on machines with lesser specs (I read in threads here that NW.js doesn't help to improve the desktop performance?). That would limit my audience on Windows to users with higher specs.

I did like the script sheets in Construct. But after testing, I think Godot is a better fit for me and my Minty Machine :-)
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Post » Mon Apr 10, 2017 4:39 pm

Delenne wrote:After testing and playing around with C3, here is my second impression.

I work on a Celeron N3050 (8GB ram, 850gb SSD and Intel graphics) laptop with Linux Mint, and Construct 3 feels laggy to me.


C3 feels laggy on my iMac too, but I couldn't tell if it's because Mac gets limited support for Chrome or if it's just C3 itself. I don't normally run web apps in Chrome, so I don't know. I know my Mac specs far exceed the requirements though.

I'm still trying to overcome my disappointment with C3's reliance on Chrome. When it was announced years ago that C3 would be cross platform and run on a Mac, this is not what I expected. It doesn't really solve the problem, because Chrome is the problem. It's like being promised a new car, but when you get it, it has square wheels and you can't ever change them. Sure you can drive it, but it will be a slow and bumpy ride.

There are a ton of great things I like about C3 too, so it's not all negative, but user experience isn't great for Mac users, and it always comes back to Chrome for me. The desktop version was promised, so I wonder if it will fix the issue of relying solely on Chrome, or will it come with it's own set of limitations?
Last edited by Moot on Mon Apr 10, 2017 5:16 pm, edited 1 time in total.
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Post » Mon Apr 10, 2017 5:38 pm

I want to add (after TrollHunter's deleted comment) that I don't post criticism because I like to argue. I post here because I want people to change my mind. I want to discuss these issues with reasonable minded people who might have a better perspective on it. And by reasonable, I mean people that can see both sides of an issue. Not someone who is who is obviously trolling and has a vendetta against Scirra. We are not on the same side.
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Post » Mon Apr 10, 2017 6:53 pm

I kind of expect the Edge version to run the best, and therefore a Windows Store version as well.
Even though webgl, and some features are spotty on it, the javascript engine is super fast.
Of course that brings up the question of why in the hell are they limiting it now with features that aren't well supported.
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Post » Mon Apr 10, 2017 8:17 pm

My two cents...

I´ll stay in C2 for a long time, it is my dev game tool, and I have a lot of projects in it. I´m studying Unity, for professional reasons, and my idea is the next few weeks deploy a small shooter game in the wild ( my first game in C2 was a shooter).

C3 - Two possibles scenarios:

a) Only in a far future, which more features and really stable, I´ll look more serious
b) I´ll change my projects to Unity or Godot.

But, I´ll try C3 in jam, and I hope a new version with more features.
"keep calm we have giant robots!"
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Post » Mon Apr 10, 2017 8:45 pm

Moot wrote:I want to add (after TrollHunter's deleted comment) that I don't post criticism because I like to argue. I post here because I want people to change my mind. I want to discuss these issues with reasonable minded people who might have a better perspective on it. And by reasonable, I mean people that can see both sides of an issue. Not someone who is who is obviously trolling and has a vendetta against Scirra. We are not on the same side.


It's not whether its HTML5 or not...its whether Construct 3 is fast enough or not.
The editor is not snappy like C2 but it's not bad until you load demos, other than that though which is more concerning to me:

Trying to run the "Weather demo" on my MacbookPro i7, 8gig ram, nVidia 650 gpu.
I do nothing, just run it. It hits 12 fps average when it gets about 1500 objects. It fluctuates to 8fps, then to 3 fps then back up again a bit and so on.

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Running other game makers I get 50-60fps, running in a Parallels windows vm with half the system resources dedicated to it running physics and particles that without breaking a sweat until objects absolutely fills the screen.

I'm really hoping this is a MacOS bug or because it's still in Beta.
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Post » Tue Apr 11, 2017 7:48 am

I can confirm what Havok has said about the "Weather Demo". On my iMac it runs very badly, yet no problems in windows under parellels.
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Post » Tue Apr 11, 2017 8:21 am

Ethan wrote:I can confirm what Havok has said about the "Weather Demo". On my iMac it runs very badly, yet no problems in windows under parellels.


Thanks @Ethan, but mine runs badly under Parallels as well.

Can anyone on a Windows machine run the weather demo and see if it runs smoothly? Don't even walk or move etc.
Looks like it's the reflection eye candy.
But then what does that mean? It's fast as long as you don't use effects?
Running some https://threejs.org/ demos, things are fine. Fast and running well.
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Post » Tue Apr 11, 2017 8:36 am

Windows 7 Pro, Geforce GTX 970, x64.

Runs at steady 60 FPS until around 4000 objects then starts to drop to around 40-50 fps.
If your vision so exceeds your ability, then look to something closer.
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Post » Tue Apr 11, 2017 10:07 am

I have no performance issues on my iMac.
Editor is smooth, Preview is Smooth.
iMac - 3.4 GHz Intel Core i5 - 24 GB 1600 MHz DDR3 - NVIDIA GeForce GTX 775M 2048 MB

Rain Demo

Getting 60FPS until i hit like 5000 objects, then start dropping.
Follow my progress on Twitter
or in this thread Archer Devlog
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