So What Is Your Second Impression of C3 And Will You Buy?

Post » Mon Apr 17, 2017 8:25 pm

Just a heads up have cleaned up a few posts in this thread (and posts quoting/referring to those posts).
Banned User
B
177
S
41
G
34
Posts: 4,390
Reputation: 54,347

Post » Mon Apr 17, 2017 8:29 pm

So much for banning his IP. The guy has a serious mental problem. I actually pity him.

As for on topic, I only bought C2 because of the event system, not because it was HTML5. I think the two go hand-in-hand though, so you want one, you get the other.
B
25
S
12
G
11
Posts: 260
Reputation: 7,923

Post » Mon Apr 17, 2017 9:18 pm

+1 for Event Sheets. I think that's the main reason I use C2. It's not because it's HTML5.

I'm not really that big of a fan of HTML5 games. It think it's nice that I can play games in a browser without having to download a plugin, but I mostly use C2 to publish mobile apps. It's the speed and ease of the event sheets that draws me to C2.

I have yet to meet a single person you bought a computer because they wanted to play HTML5 games. I can't imagine that ever happening. The first place people look to play games is consoles, then computers. Playing games natively, I imagine, will always be more preferred than having to download a browser and search for games that run well on it.

I don't think HTML5 is the future of gaming at all, it's just a future with games in it. I think this is the reality we live in. If you really want to invent for the future, you really need to think of the future of the internet without browsers. That's where we are heading.
B
16
S
7
Posts: 190
Reputation: 1,823

Post » Mon Apr 17, 2017 9:34 pm

Nah, man the browser wars are coming. Soon it will be either shiny and Chrome, or Edgey and Windows store.
Your os will be a browser/ store.

Also, I could care less about Hedy's comments.
Image
Image ImageImage
B
172
S
50
G
183
Posts: 8,443
Reputation: 115,605

Post » Mon Apr 17, 2017 9:40 pm

newt wrote:Also, I could care less about Hedy's comments.


That reference is lost on me. Who is Hedy?
B
16
S
7
Posts: 190
Reputation: 1,823

Post » Mon Apr 17, 2017 9:42 pm

Moot wrote:
newt wrote:Also, I could care less about Hedy's comments.


That reference is lost on me. Who is Hedy?


https://www.youtube.com/watch?v=gBmkyDTX08Y
B
64
S
25
G
10
Posts: 654
Reputation: 10,842

Post » Mon Apr 17, 2017 10:04 pm

Ah, Blazing Saddles... You both have a good memory.

newt wrote:Nah, man the browser wars are coming. Soon it will be either shiny and Chrome, or Edgey and Windows store.
Your os will be a browser/ store.


I'm thinking more that you'll be able to directly access the internet through the operating system, without the use of third party browsers. Always connected sort of thing. Browsers are the next Flash.
B
16
S
7
Posts: 190
Reputation: 1,823

Post » Mon Apr 17, 2017 10:16 pm

We can argue all we like about the tech and why it's this or that...
If the game you want to build for your target platform does not perform as it should on the client machine you are dead in the water. End of story.
The customer sure as hell doesn't care if it's HTML5, C++ or freakin Basic.
B
29
S
8
G
4
Posts: 206
Reputation: 5,029

Post » Mon Apr 17, 2017 10:37 pm

Elliott wrote:I won't deny that that's frustrating if you're wanting a solution for today, but I take a degree of comfort in knowing that the software is being built with tomorrow in mind as well.


The problem with this argument is that it applies to literally every piece of hardware and software ever made, but to earn that kind of trust, what's working today needs to be as feature-full as promised, and it hasn't been. Timelines are not built on potential future functionality in a commercial setting - there's no reason this long-proven way to do business should be applied any differently to Construct.
B
89
S
47
G
25
Posts: 535
Reputation: 21,827

Post » Mon Apr 17, 2017 11:01 pm

Havok wrote:We can argue all we like about the tech and why it's this or that...
If the game you want to build for your target platform does not perform as it should on the client machine you are dead in the water. End of story.
The customer sure as hell doesn't care if it's HTML5, C++ or freakin Basic.


Well, let's talk about realistic expectations then. C2/C3 are HTML5 game editors and people should only reasonably expect that games made with it work really well in browsers. That's what it's made for.

People have unrealistic expectations that games made in HTML5 will work flawlessly on other platforms, in part and understandably because that's a promise Scirra makes on their homepage. "Publish Everywhere" is misleading at best and doesn't explain users will need to use third party wrappers. Exporting to other platforms has never been easy with C2, in my experience, and it's still promised with C3.

Ashley has said they plan to build their own wrappers for one of the platforms, maybe all. If they do it well, what does it matter how it gets on a certain platform as long as it works well. Promise kept. We'll just have to wait and see.
B
16
S
7
Posts: 190
Reputation: 1,823

PreviousNext

Return to General Discussion

Who is online

Users browsing this forum: No registered users and 2 guests