So What Is Your Second Impression of C3 And Will You Buy?

Post » Tue Apr 04, 2017 2:06 pm

tunepunk wrote:Subscription/Web based/Html5/Performance/native or non native -- None of those are any issues to me. As long as they keep the Event sheet and and keep improving by time I'm a happy camper. Without C2 (or the event sheet) I wouldn't be making any games at all probably.


I guess my biggest reason for not wanting to go along with this is because I planned on going to Unity after I finish my current game in C2, which I already know enough of C# in it to get by. This means I guess I don't have the problem like you and others who are in the same boat, so I don't even have to pay for anything until later to use Unity, and it's just a one-off fee. I just loved using C2 because it took 1/10 the time to get things done, but I guess that gravy train will come to a screeching halt when Scirra stops supporting C2.
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Post » Tue Apr 04, 2017 2:15 pm

corlenbelspar wrote: I just loved using C2 because it took 1/10 the time to get things done, but I guess that gravy train will come to a screeching halt when Scirra stops supporting C2.



Reading the blog post today that has already happened. Ashley says they are going to write a new runtime so I wouldn't expect any more support for C2 and like Construct Classic it was a great engine that was improperly advertised as an engine for professional game design.

I would hope Scirra puts C2 in public domain and let the people that designed all the plugins work it over and it would probably be a great engine but I doubt that will happen.
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Post » Tue Apr 04, 2017 2:18 pm

corlenbelspar wrote:
tunepunk wrote:Subscription/Web based/Html5/Performance/native or non native -- None of those are any issues to me. As long as they keep the Event sheet and and keep improving by time I'm a happy camper. Without C2 (or the event sheet) I wouldn't be making any games at all probably.


I guess my biggest reason for not wanting to go along with this is because I planned on going to Unity after I finish my current game in C2, which I already know enough of C# in it to get by. This means I guess I don't have the problem like you and others who are in the same boat, so I don't even have to pay for anything until later to use Unity, and it's just a one-off fee. I just loved using C2 because it took 1/10 the time to get things done, but I guess that gravy train will come to a screeching halt when Scirra stops supporting C2.


As a Graphic designer I need to push this argument: I have no intention whatsoever of becoming a programmer. I am Graphic artist and designer. I don't wanna waste my time coding or learning how to code. I want to make my ideas happen, in an easy comprehensible way as possible, and that's what Scirra is giving me. Learning syntax, coding languages etc etc is a waste of my time. I have no problem using other engines, but that would be when teamed up with coders.

I think Scirra should advertise on pages like deviant art. They would have amazing looking games in their show-off page in no time.

C2 is a perfect solo tool. It's not aimed for teams, they don't have any teamwork functionality, so multiple people can work on same projects easily.
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Post » Tue Apr 04, 2017 2:23 pm

lamar wrote:Reading the blog post today that has already happened. Ashley says they are going to write a new runtime so I wouldn't expect any more support for C2

Please don't mis-represent our posts. That very blog post specifically emphasises that we will continue to maintain C2.
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Post » Tue Apr 04, 2017 2:24 pm

I'm an animator and visual effects artist and I've used C2 for hobby/prototype reasons, exporting mostly for desktop.
I do have a current game for desktop/mobile I am developing that I hope to take fully to market. It is a 3D ISO style game which you can't do in any flavor of Construct (I had fingers crossed for C3) so I jumped over to Unity with Playmaker.
I am not a fan of most google products (I know I am in the minority), so I will probably skip C3 and have high hopes for C4.
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Post » Tue Apr 04, 2017 2:28 pm

lamar wrote:Reading the blog post today that has already happened. Ashley says they are going to write a new runtime so I wouldn't expect any more support for C2 and like Construct Classic it was a great engine that was improperly advertised as an engine for professional game design.

I would hope Scirra puts C2 in public domain and let the people that designed all the plugins work it over and it would probably be a great engine but I doubt that will happen.


I know, I'm just saying this doesn't apply to me, hence why I would be moving away from C2.

Ashley wrote:The Construct 2 runtime in the Construct 2 editor (C2): this will see continued maintenance much as we have done for Construct 2 over the past year.


Doesn't look like they plan to dump it anytime soon. I'm just saying when they inevitably do dump it (hopefully) years down the road, that's the end of that.

@Ashley Sorry if I'm coming across as a killjoy, I just am highly skeptical of anything that hasn't proven itself to me yet and I did say I would buy into the subscription model if there are extraordinary circumstances, which you've done many times with C2.
Last edited by corlenbelspar on Tue Apr 04, 2017 2:36 pm, edited 1 time in total.
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Post » Tue Apr 04, 2017 2:33 pm

I will buy C3 the day it comes out. So excited for the release.
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Post » Tue Apr 04, 2017 2:42 pm

tunepunk wrote:
corlenbelspar wrote:
tunepunk wrote:Subscription/Web based/Html5/Performance/native or non native -- None of those are any issues to me. As long as they keep the Event sheet and and keep improving by time I'm a happy camper. Without C2 (or the event sheet) I wouldn't be making any games at all probably.


I guess my biggest reason for not wanting to go along with this is because I planned on going to Unity after I finish my current game in C2, which I already know enough of C# in it to get by. This means I guess I don't have the problem like you and others who are in the same boat, so I don't even have to pay for anything until later to use Unity, and it's just a one-off fee. I just loved using C2 because it took 1/10 the time to get things done, but I guess that gravy train will come to a screeching halt when Scirra stops supporting C2.


As a Graphic designer I need to push this argument: I have no intention whatsoever of becoming a programmer. I am Graphic artist and designer. I don't wanna waste my time coding or learning how to code. I want to make my ideas happen, in an easy comprehensible way as possible, and that's what Scirra is giving me. Learning syntax, coding languages etc etc is a waste of my time. I have no problem using other engines, but that would be when teamed up with coders.

I think Scirra should advertise on pages like deviant art. They would have amazing looking games in their show-off page in no time.

C2 is a perfect solo tool. It's not aimed for teams, they don't have any teamwork functionality, so multiple people can work on same projects easily.

This.
The code was my biggest issue, but we still have to code to get your own plugs, which I thought was to be addressed in C3.
I can't rely on plugs that aren't maintained, and/ or have to be redone for each new runtime.
And official plugs provide just the basics, and yet they discourage anyone from modifying them.
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Post » Tue Apr 04, 2017 2:43 pm

Ashley wrote:
lamar wrote:Reading the blog post today that has already happened. Ashley says they are going to write a new runtime so I wouldn't expect any more support for C2

Please don't mis-represent our posts. That very blog post specifically emphasises that we will continue to maintain C2.


Sorry Ashley if I misrepresented it but I was sure the first time I read that blog it said you were going to let C2 sunset?

I remember it because the word "sunset" caught my attention.

Did you edit your blog by any chance?

Maybe I just didn't read what I thought I read?

Regardless, do you have any time frame on these runtimes?
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Post » Tue Apr 04, 2017 2:52 pm

newt wrote:This.
The code was my biggest issue, but we still have to code to get your own plugs, which I thought was to be addressed in C3.
I can't rely on plugs that aren't maintained, and/ or have to be redone for each new runtime.
And official plugs provide just the basics, and yet they discourage anyone from modifying them.


Did you check the latest blog post?
* Modular event features, aimed at capabilities like building plugins out of events

Is this what you mean?

But yeah. We can't have everything right? I barely use 3rd party plugins... very sparsely. The only one I'm using at the moment is Photon Cloud for Multiplayer, and started to use Q3D, exploring the possibilities of making my game fully 3D instead.

Hopefully Scirra will have more time to build and maintain their own plugins building up a library. And I wouldn't even mind if they charged for some of them, if they took a lot of time/manpower to develop.

If I really needed a specific plugin in construct for e serious project and was stuck. I would got to elance.com and get a freelancer to do it, or do a paid request here on the forum, getting someone to do it for me. There's always ways if you really need something.
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