MPPlantOfficial wrote:Don't you think it's a little too early for this?
Honestly I tried C3 for like 2 minutes and have never revisited it since. Not that I hate it or anything. I'm completely neutral with it. It's just that it's not a tool I'd be using for a long time as it spews out .c3p files which I have no use for. As stated in previous posts I will be using C2 mainly and only consider C3 if they decide for some reason in the near future C3 becomes the ONLY way to export your game.
I will be having a second first impression probably during the Newgrounds-Scirra Jam which I'm very excited for but as of now I'm not using it.
Why bother using and revisiting it this early on if you don't like what you're seeing? It will probably be on C2's level in the near future but as of now it's doing nothing but affirming your initial dislike of the software every time you open it.
This is exactly like people seeing the trailer for a movie (like the Female Ghostbusters movie last year) not liking what they saw. But then they keep watching and re-watching it, breaking down the trailer, noticing every pixel of detail, take every ounce of dialogue into heart and building their own contexts of what each line may have meant and then not liking the trains of thought they've constructed. It's like what do you expect?
Well it might be too early for you and I can understand that but some have probably already made up their mind and I think this is good feedback for Scirra as they move forward.
It also may answer the question of how many people will actually subscribe to C3 or just plan on using the free version.
I also am interested in the background of people making their decision and is C3 appealing more to serious designers or hobbyists or educators and are they C2 users or new to game design might help Scirra focus on that market.
So wait until the Jam and come on back when you have made up your mind.