So What Is Your Second Impression of C3 And Will You Buy?

Post » Tue Apr 04, 2017 4:45 pm

@Ashley @Tom @anyone

How do I test R15? Every time I load C3, I get R12. I thought I read it was suppose to update automatically, but then again, I'm using Chrome on a Mac. :(
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Post » Tue Apr 04, 2017 4:46 pm

Have you tried doing a hard refresh, clearing cache in https://editor.construct.net? That should do it... We're working on improving this as the caching/update is a little bit buggy.

Alternatively, a direct link:
https://editor.construct.net/r15/
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Post » Tue Apr 04, 2017 4:55 pm

Tom wrote:Have you tried doing a hard refresh, clearing cache in https://editor.construct.net? That should do it... We're working on improving this as the caching/update is a little bit buggy.

Alternatively, a direct link:
https://editor.construct.net/r15/


Great, thanks!
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Post » Tue Apr 04, 2017 5:01 pm

newt wrote:The issue is feeling useless. Like you're starting over, and over.....


Why is it you feel like you're starting over? Do you mean with C3 being a change, or the fact that you can't achieve what you want with it and feel like you have to find an alternative?
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Post » Tue Apr 04, 2017 5:16 pm

I like the direction where C3 is going. While I think that a bit more technical blog posts were needed before, I feel confident in it after reading today's post.

C2 made it possible for me to develop games and I've learned soo much from it. While I'm also trying out new engines it's not because I want to leave Construct, but rather to widen my perspective. I'm still in love with the event system and I'll never forget what world Scirra opened for me with their product. I'll definitely subscribe for Construct 3. I'm sure about that in 200%: 100% for it's a promising and great product and an other 100% for that I bought an early adopter license for C2 and I feel like it's time to support Scirra again.
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Post » Tue Apr 04, 2017 5:41 pm

My biggest frustration is the "Free" user limitations right now. I KNOW I can make stuff with the limitations but not what I want to test. I would literally start paying right now just so I can do some of the basic functionalities I need in it.
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Post » Tue Apr 04, 2017 5:53 pm

@djfuzion - i think your biggest frustration is your patience level right now hehe. just wait a few weeks for the full thing. Now's a great time to test your game development skills by restricting yourself to 40 events. Think of it like a game jam rule requirement. Stretch those thinking skills and let ashley and tom smooth out all of the bugs before the full release :)
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Post » Tue Apr 04, 2017 5:58 pm

glerikud wrote:I like the direction where C3 is going. While I think that a bit more technical blog posts were needed before, I feel confident in it after reading today's post.

C2 made it possible for me to develop games and I've learned soo much from it. While I'm also trying out new engines it's not because I want to leave Construct, but rather to widen my perspective. I'm still in love with the event system and I'll never forget what world Scirra opened for me with their product. I'll definitely subscribe for Construct 3. I'm sure about that in 200%: 100% for it's a promising and great product and an other 100% for that I bought an early adopter license for C2 and I feel like it's time to support Scirra again.


This.

I feel exactly the same way. I hope there is a way to opt out of the first year 50% discount for existing C2 customers, because I feel like I'm robbing them.
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Post » Tue Apr 04, 2017 6:08 pm

Yea I'm pretty sure at this point I'm on board as well.
With the history of c2s updates, I'm confident c3 will be completely different over time with all the updates.

ONLY concern was really exporting to consoles but according to their blog posts, they're looking into options for that.

subs aren't a concern for me especially if it ensures that the team is staying afloat to keep updating c3.

They're reworking the runtime and all. So, yea. Pretty happy with the future plans of it so far.

count me in
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Post » Tue Apr 04, 2017 6:22 pm

I agree. I tested C3 today for the first time since the release and now the engine feels a lot smoother to work in. But it still crashes on me every now and then which must be sorted out. And I have no doubt that C3 will mature fast as hard as the scirra team is working on it atm. So as long as they'll make it stable and make it simple to port over C2 plugins and projects then it looks very promising.

However, I do have big trust issues on letting a browser engine handle my long term projects so a desktop build would really erase my doubts. I'll be keeping an eye out on how it progresses while I keep working on my project in C2 and hopefully I'll be able to port it over to C3 in a near future :)
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