cbunbury20 wrote:can you direct us into lua for 2d gaming tutorals buddy and will follow you right along, its so upsetting for so much things to miss work in mobile and i still dont understand not suporting coocon wich is oviouslly the best option we will have for a a while, and i was just adressing this in another forum, its no programming but to clone a ai character u need in 7 places of the game its gonna take u 3 times as much to copy the huge evente than to copy and alters lines of code, but something like the pathfinding i could never program myself so that why i dont want to abandon ship right away
Chupup Games wrote:Corona had once a free starter edition, but then they put it out. Nice to hear that it is free again!
Only keep in mind 2 things, if you want use Corona SDK:
1. Can I build iOS apps on a Windows machine?
Unfortunately no. Due to Apple restrictions you can only build an iOS app on a Mac. However, any code you develop with Corona on a Windows machine can be taken to a Mac and used to build your app. If you are unable to buy a Mac, we recommend using a service like MacinCloud ( http://www.macincloud.com ) to build your iOS apps.
2. Why does Corona require an Internet connection to build?
The Corona Simulator requires an Internet connection to build because part of the build process happens on Corona Labs servers. The Lua script is precompiled into bytecode (stripping out comments, debug information, etc) before it gets sent to our server. The server embeds this data into the Corona engine, but never saves or archives it. By the end of the online build process, you will have an .app bundle or .apk file just as you would get if you had used the iOS or Android SDK yourself.
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