so whats to stop some one from stealing my capx?

Discussion and feedback on Construct 2

Post » Mon Oct 05, 2015 8:26 pm

If I post my capx in the unfinished section for people to play, and leave feedback what is to stop people from stealing my game, and making it their own?
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Post » Mon Oct 05, 2015 8:29 pm

What do you want to do?
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Post » Mon Oct 05, 2015 8:35 pm

Nothing - someone could steal it easily.
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Post » Mon Oct 05, 2015 8:39 pm

Well the idea is to export the game via NW.js or whatever and post the .exe...not the .capx.
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Post » Mon Oct 05, 2015 8:49 pm

or html, so we can steal your images... :roll:

In all seriousness. The minute you let the world know you have a game and it is of some worth, then the world believes it is entitled to it. The world is full of pr*cks :cry:

Suggest you don't give the source, but rather a taste via html or better yet exe.
You think you can do these things, but you can't, Nemo!
Just keep reading.
Just keep learning.
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Post » Tue Oct 06, 2015 6:48 am

agreed with DUTOIT
Sea Monsters template - Isometric
Also includes 40 pages PDF of optimizations and "how-to" for your games, and how the "sea monsters" template was built. Follow link for details :)

sea-monsters-templates-and-assets_t162705
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Post » Wed Oct 07, 2015 8:22 am

Morals... and that's about it. Like others have said, if your worried that people may take your project and use it as their own, it is best to share it as anything other than a capx.
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Post » Wed Oct 07, 2015 12:55 pm

Or if you need help with some events in your game, you may create a trimmed down version of your game with no official assets and other code, just to show that specific part you need help with.
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