soft bodied objects

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Post » Wed Oct 01, 2008 11:14 pm

well, i figured out a simple way to make a soft bodied object, using only hinges and set force. it works pretty damn well and it reminds me of loco roco very much ^_^
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Post » Wed Oct 01, 2008 11:28 pm

That's a fine way to do it. Only issue is, it's kinda easy to squish it to the point it gets tied up within itself.
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Post » Wed Oct 01, 2008 11:30 pm

tieing up can happen in a spring system 2 though, just depends on what youre doing to it
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Post » Wed Oct 01, 2008 11:47 pm

I guess maybe you could figure out where the limit should be. Once it is squished to that limit, stop applying any force or whatever.
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Post » Wed Oct 01, 2008 11:58 pm

yea, compare two initial positions of every pair, parallel to each other on the circle, and if any are tooo close stop the force
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Post » Thu Oct 02, 2008 4:23 am

Nice blob! I tried making one back in the day but gave up because it was proving to be too much work. I made a ring like yours, but I was looking for more stability so it wouldn't fold in on itself. If you're looking to make a more stable blob, you might want to check out this article, it has some good ideas:

http://cowboyprogramming.com/2007/01/05/blob-physics/

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Post » Thu Oct 02, 2008 11:09 am

ive seen that article before when reading up on verlet int, but i had lost it, was actually looking for it though.

im trying those for sure when we get springs, but the disadvantage to these is things can pass right through the holes, meaning it can slide through thin objects
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Post » Thu Oct 02, 2008 11:31 am

Yeah, springs and that pairing object looks like just the ticket for making some cool blobs.
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Post » Thu Oct 02, 2008 1:56 pm

Nice example! I wonder if I can come up with a blob...
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Post » Thu Apr 28, 2011 3:34 pm

This example doesn't work correctly in 99.97 anymore... The rubber parts simply fly out of the screen very fast :shock: .
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