Soft Keyboard (Game Templates)

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From the Asset Store
Background Story generation templates. See the Arcade demo.
  • Soft Keyboard — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-game-templates/soft-keyboard-2817

    <p>When making mobile games that need user input there are always many troubles, including keyboards not showing right, or overlapping important fucntions, performance problem, and other stuff we can?t manage from Construct2. We depend on the tool that generates our platform code such as Intel XDK, plugins, and the devices. </p><p>I?ve created this keyboard in order to avoid this problems, and configure it as you wish in order to use it in mobile games, but having full control over it, and also placing just the keys you need.</p><p>It uses texts as Textboxes with some functions that make it to be shown just like a Textbox control, but forgetting about the textboxes and soft keyboard problems in mobile platforms.</p><p>The capx includes all the explanations, but if you have further questions, support instructions are provided in the capx too.</p>

    Use this topic to leave comments, ask questions and talk about Soft Keyboard

  • Hello sir,

    I purchased ur template for soft keyboard and tested. In simulator its working fine. but when i compiled by cocoonio and installed app in mobile, the construct 2 button plugin is not visible in mobile.

    did u try compiling ur template in cocooin and did it work ?, do i need to add any plugin in cocoonio for that ?

    regards

    vikash

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  • Hi Vikash! Thank you for your purchase! the template just uses C2 native plugins, so no need anything else. The problem might be at the button plugin, sometimes those html plugin causes troubles in some mobile platforms. I will check it out and if it causes troubles, will work on a newver version based on sprites and texts in order to avoid buttons. Best wishes!

  • Please note that from 1.0.1 the "_images" capx file does require the LiteTween third-part behavior.

  • Please note that from 1.0.1 the "_images" capx file does require the LiteTween third-part behavior.

    Ok thank you and sorry forgot to remove it, will update the file in order to avoid using litetween.

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