software for drawing and techniques

Discussion of tools and resources for game developers

Post » Thu Jun 07, 2012 6:18 pm

hi to all, i'm new to construct and game design in general so i have a few question.
1 which software can i use to draw the sprites for the game?
2 how can i draw the animation of walking with mantaining the righ proportions of the character?
3 what size should i use for the sprites when i try to draw them?

i'm italian, sorry for my english
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Post » Fri Jun 08, 2012 7:53 pm

If youre doing pixel art I would suggest http://www.aseprite.org/
Heres a good tutorial about making a character walk:
http://manningkrull.com/pixel-art/walking.php

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Post » Sat Jun 09, 2012 5:32 pm

thanks
asesprite seems too simple or it is only my first impression?
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Post » Thu Aug 09, 2012 1:38 pm

@sheepy, thanks for pointing out these resources and the tutorial was really helpful.
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Post » Thu Aug 09, 2012 5:21 pm

@Yago: I recommend you start with Paint.NET.
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Post » Thu Aug 09, 2012 5:21 pm

Or PyxelEdit.
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Post » Fri Aug 10, 2012 1:13 pm

thank you, i'll give a try!
also i found another software called graphicsgale, it's not bad if you want to try
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Post » Fri Aug 10, 2012 6:43 pm

you could also try inkscape.It's a vector graphics based app and creating characters is easy with inkscape.
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Post » Wed Aug 15, 2012 4:04 am


Okay, I've always said this on other forums and I'll say it here. If you don't have access to the CS series of Photoshop or want free software, do yourself a favor and leave leave Paint.NET alone and use GIMP. (www.gimp.org) Paint.NET just lends itself to bad habits and will be little help if you wish to graduate to more ambitious projects and/or software. Also, GIMP has tons of plugins so you really do get a lot out of it as well as a robust user forum not equaled by Paint.NET.


For vector work you may be wanting to create or manipulate, in the absence of the CS series of Flash or if you're looking for free software, Inkscape (www.inkscape.org) is the way to go. The .SVG file format which is native to inkscape may lend itself to some issues, but it can save your created assets to the .PNG format; which is what you'll probably be wanting to do anyway as a bunch of vector based sprites are going to choke out the average browser game anyway. Also, it has tons of Plugins.


For Flash or Inkscape (vector) you will want to use a technique calles 'onion skinning'. For Photoshop or GIMP (raster) you will want to put each frame in its own layer in the same document. (Search these terms on Google or the forums for the software you're using to get more info.)
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