Im building a little app in which sprites orbit a center object but gain more distance over time. The speed needs to be correct according to the distance. (So no superspeed orbits when the sprites are further away from the center object.) I also need them to move completely sepparate from eachother. So no matter where i spawn them, they need to start orbiting from that position at the correct speed. I tried the +cos & +sin math formula but that aligns them in a syncronised order, which is no good.
Can anyone help me on this? I have tried every possible orbit sollution on the forum but they dont do what i need. Probably because my coding skills are yet not good enough.
Hey @Savvy001, just wanted to say thanks for posting this up! I probably won't use it any time soon, but I really love little mechanics like this. Great for adding minigames or making small projects very quickly and easily.
This project is put in my refrigerator, so in other words i wil not touch until im satisfied with the direction it needs to go. As a result i "at this moment" have not any info on how to change the logic u ask for. I truly need to dive into the project for that. Maybe in the future, but i hope someone else can help u at this point in space.Savvy0012014-01-13 19:07:39