Solar System Help?

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Post » Mon Aug 04, 2014 1:35 pm

@lennaert Podzieliłeś dysk na partycje już? :) @Manley23 its old topic what you need please Remind me what was going on
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Post » Mon Aug 04, 2014 4:17 pm

@delgado - yes, I didn't know if you still needed help on Savvy001's solution, but you had a question on how to stop the spiraling units from going away from center body. It was as simple as changing the 90 to an 85 as I wrote above.
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Post » Tue Aug 05, 2014 4:07 pm

@Manley23 i really want to help you but my english is not very well to explain something to somebody. Maybe attach a capx with problem ?
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Post » Tue Aug 05, 2014 5:12 pm

delgado wrote:@Manley23 i really want to help you but my english is not very well to explain something to somebody. Maybe attach a capx with problem ?


@delgado - oh, I think there is a misunderstanding. I don't need any help on this problem anymore. I thought YOU needed the help, or at least you did at one point. I am good on this, thanks anyway.
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Post » Tue Aug 05, 2014 9:17 pm

Use polar coordinates instead of just rotate and move. When you rotate and move those steps don't happen simultaneously, so the position will be incorrectly set sometimes.

This example uses polar coordinates for both automated and control dependent motion:

polarcoordinates.capx

Use LEFT and RIGHT to rotate moons
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Bruno

I like to eat, but I'm no cook. Why liking to play games would make you a game designer?
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Post » Tue Aug 05, 2014 9:20 pm

Maybe in your solar system example you don't need the planet to rotate itself, in that case just exclude the rotate clockwise or counter-clockwise actions...
Bruno

I like to eat, but I'm no cook. Why liking to play games would make you a game designer?
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