Solid behavior causes bullet speed to be incorrect

Bugs will be moved here once resolved.

Post » Sat Mar 02, 2013 2:58 am

Link to .capx file (required!):
https://www.dropbox.com/s/3idanxhzvhb1imi/solid%20causing%20error.capx?m

Steps to reproduce:
1. Create 2 different sprites
2. Give 1 sprite Solid behavior
3. Put sprite with Solid behavior into a family
4. Give family the Bullet behavior
5. Give non-solid sprite the Bullet behavior
6. Set both the Family's bullet behavior and the non-solid sprite's bullet behavior to the same speeds (50 in the example .capx)
7. Run

Observed result:
Sprite(in family) with Solid behavior will move twice as fast as sprite without solid behavior when both have their bullet speeds set the same (50 in this case).

Expected result:
Both sprites should move at the same speed.

Browsers affected:
Chrome: yes
Firefox:
Internet Explorer: yes

Operating system & service pack:
Windows 8 64-bit

Construct 2 version:
version 119 (64-bit)
B
4
S
1
Posts: 2
Reputation: 804

Post » Mon Mar 04, 2013 6:00 pm

That's a strange issue! Hopefully should be fixed in the next build.
Scirra Founder
B
359
S
214
G
72
Posts: 22,946
Reputation: 178,498


Return to Closed bugs

Who is online

Users browsing this forum: No registered users and 2 guests