Solid noise

New releases and general discussions.

Post » Tue Jul 07, 2009 12:01 pm

Would it not become less of an issue, as even the worst new hardware supports PS 3/4? :)
B
3
S
2
G
5
Posts: 1,777
Reputation: 5,529

Post » Tue Jul 07, 2009 12:06 pm

2.0 shader.. no, not really I guess. 2.0 shader that does blur... yeah it might.
Image Image
B
161
S
48
G
90
Posts: 7,356
Reputation: 66,767

Post » Thu Jul 09, 2009 12:28 am

all 2.0 shader cards can do blur
I don't think I follow :s
B
3
S
2
G
4
Posts: 1,445
Reputation: 4,665

Post » Thu Jul 09, 2009 3:35 am

Its just that blur can be quite a draw on performance.
Image Image
B
161
S
48
G
90
Posts: 7,356
Reputation: 66,767

Post » Thu Jul 09, 2009 9:28 am

Blurs can be very performance draining, so I can certainly see why post-processing and not realtime would be a better solution.
B
3
S
2
G
5
Posts: 1,777
Reputation: 5,529

Previous

Return to Construct Classic Discussion

Who is online

Users browsing this forum: No registered users and 3 guests