Solids problem

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Post » Fri Aug 10, 2012 4:37 pm

I am trying to make a game and my aliens are supposed to go to the planet (I have the planet as a circle in the middle of the screen not a sprite on the bottom of the screen) so in the event sheet I added an event (system, every tick) and then added the action "angle toward position" for my alien, typed in planet.x, planet.y, I added event (system, every tick) set the bullet speed to 102.25 for my aliens added event (alien on collision with planet set physics to immovable)I also set the bullet speed to 0 and made sure solid was enabled for the planet and my alien, but when I test it the aliens go through the planet to the center and start spinning. Please any information would be helpful even if you just say whether or not it is a bug.
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Post » Sun Aug 12, 2012 11:17 pm

Can you post a capx file of the problem. Your description doesn't have enough info to locate the issue.
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Post » Mon Aug 13, 2012 2:23 am

file:///C:/Users/Scott/Desktop/Bug%20report/index.html
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Post » Mon Aug 13, 2012 3:03 am

You would need to post the CAPX file on a webserver or dropbox. You linked to a file on your hard drive.
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Post » Mon Aug 13, 2012 4:09 am

SECat, there are a number of file hosting sites that you can upload your file to. Try box.com, dropbox.com, or Google Docs.
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Post » Mon Aug 13, 2012 8:33 am

Upload your capx (save as single file), not the exported game, we need to be able to see your code.
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Please attach a capx to any help request or bug report !
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Post » Mon Aug 13, 2012 3:38 pm

https://www.dropbox.com/s/t6m4ssyq8km5oln/Game.capx
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Post » Mon Aug 13, 2012 4:46 pm

On collision is only triggered once when the alien hits the planet. It does stop the alien but only for an instant because the every tick event gives the alien speed again. A quick fix would be to use "is overlapping" instead of "on collision".
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Post » Mon Aug 13, 2012 5:04 pm

Thanks R0J0hound
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