Solution for supporting multiple resolutions

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Post » Sun Aug 18, 2013 9:21 am

I'm creating a vertical platformer game that will most likely,hopefully support many screen resolutions without sacrificing too much of the game quality.

What I want to do is create a layout slightly bigger than the intended windows size, so that if the device requires bigger screen it will show the extended lay out instead of black.

Of course you need to tweak the buttons/Important UI/Information so that it will stay in the same position on screen no matter how you change the screen size.

credits to http://blog.gemserk.com/2013/01/22/our-solution-to-handle-multiple-screen-sizes-in-android-part-one/

Now my problem is very simple but I can't find a way to do it, sorry for being a construct 2 noob. Is it possible to move "window size" to the center of the layout? Because it's always on the top left corner.
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