[Solution] : no-lag audio SFX on ios

Discussion and feedback on Construct 2

Post » Sat May 05, 2012 7:51 pm

Hey Pode.

Any chance u could zip the contains of the Demo-capx with the .JS files and the soundfile?

Thanx!
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Post » Wed May 09, 2012 7:29 pm

@Savvy001 : here's the link of the whole thing : http://dl.dropbox.com/u/1412774/AudioSpriteExample/AudioSpriteExample.zip
I'm really sorry I didn't answered you before, the workload is heavy !
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Post » Thu May 10, 2012 10:43 pm

Thanx allot!
And no problem at all.
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Post » Thu May 17, 2012 3:22 pm

Hi it doen't seems to work with new release "90". any chance to see why it isn't working? I exported the example with new release, put all the files where they should be and nothing.

Please help.
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Post » Sat May 19, 2012 9:55 am

Same problem as Maciej, the source app works well ...until saved with C2 r90 ...

I've try to put "audio.loopSprite = true" in audiosprite2.js and i've test the result on IE9 ... works perfectly with multi instances of looping sounds !!! ... on iOS the only one sound at a time limit still occurs ... even if more than 1 instance of app is launch, only focus app produce play sounds.

Link for audiosprite with IE9naelian2012-05-19 09:58:24
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Post » Tue Jul 10, 2012 8:42 pm

Question: Where do you input step 3? Is that in contruct 2 or Audacity?


The file wont open for some reason. I get an error it that the file couldn't be verified and I click allow then the option to open it comes up and I click it but nothing happens.gordon1011122012-07-10 20:53:46
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Post » Thu Aug 09, 2012 8:48 am

i am using audio sprite 2 example for my game and works fine.
only issue is when i lock the device the full audio sprite plays continuously.....
any idea pls any suggestions asap.....
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Post » Thu Aug 09, 2012 10:32 am

I tried this method and it lowers the fps of my game, making me think that it's a little taxing for the browser.

If you are using PhoneGap this is the best method for audio as it uses the internal iPhone audio library.
http://www.scirra.com/tutorials/283/phonegap-low-latency-audio
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Post » Tue Jan 01, 2013 2:37 pm

Is there a way to get it working on both iOS HTML5 and Android HTML5?
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Post » Wed Jan 02, 2013 7:06 pm

@sogen : that kind of solution isn't needed anymore on iOS, since there's WebAudio API available.
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