Solution to use Point + Linear Sampling on different layers

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Post » Thu Feb 23, 2017 4:12 pm

Hey, I know this isn't possible normally, but does anyone have a good solution to use Point sampling on say all my character/tilemap layers and use Linear sampling on my UI layers?

I've tried using Linear sampling and applying pixellate WebGL effect to individual objects, but it didn't work well. Objects that had other effects still became blurry.
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Post » Thu Feb 23, 2017 10:35 pm

Can you not apply the pixellate effect to the whole layer, rather than the objects?
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Post » Thu Feb 23, 2017 11:06 pm

mrtumbles wrote:Can you not apply the pixellate effect to the whole layer, rather than the objects?


Nope, because then it tries to pixellate it as a whole layer, so with interpolation and pixel rounding off it just makes everything look like a mosaic censor.

I found a good solution actually! Thanks for the suggestion.


If anyone is interested, I upscale all my pixel art to 2x it's size when importing, resize it to half, and use Linear sampling.
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