I wanna ask, how to capture the accelerometer/gravity sensor from a device (like android devices or windows 8 tablet devices) and move an object in accordance with the accelerometer/gravity sensor?
The 'infinite jumping' template in the start dialog is controlled by tilt and I've tried it on my android phone. But I want when I tilt my phone about 20-40degree the character move to left/right is not too fast/slowly, and when I tilt my phone about 40-90++ degree the character will move fastly, so the character move's speed to left/right is syncronized with the tilt degree.
Like the Stone Series games listed in this thread
Thank you and sorry for my bad english :D
I've found how to implement that on construct
And I learn it from this thread