[SOLVED] Best way to work many Stages and Event Sheets?

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Post » Fri Jul 07, 2017 1:21 am

Hi guys! ^_^

I'm developing a side-scrolling platform game with several stages and I created an Event Sheet with all of the player's character programming. I know I can assign an Event Sheet to multiple stage Layouts, but I wasn't able to use that Event Sheet in all layouts, since C2 doesn't have a function to call specific Layouts.

In this case, the correct way to work is:

1. All player's character groups and routines must be on each Event Sheet of each Layout at each stage;

2. Just one Event Sheet with the groups and routines of the player's character, connected to all the layouts of each stage.

Thank you for your attention and cooperation. :D
Last edited by lukezero on Fri Jul 07, 2017 1:53 am, edited 1 time in total.
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Post » Fri Jul 07, 2017 1:31 am

Yeah 2. Every layout has its own event sheet for stage-specific stuff. Anything to do with characters, inventory, menus, other general stuff can have their own event sheets and be 'included' at the top.
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Post » Fri Jul 07, 2017 1:36 am

plinkie wrote:Yeah 2. Every layout has its own event sheet for stage-specific stuff. Anything to do with characters, inventory, menus, other general stuff can have their own event sheets and be 'included' at the top.


Thanks one more time for the great help, @plinkie! :D

But how exactly do I do it?

In other words, in the stage's event sheet, how do I call the player's character routines groups?
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Post » Fri Jul 07, 2017 1:38 am

Have an event sheet for Character, with all the generic character events. Then on your event sheet for Stage 1, right-click, include event sheet, Character. This Stage 1 event sheet now acts as though the Character events are also in there.
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Post » Fri Jul 07, 2017 1:47 am

plinkie wrote:Have an event sheet for Character, with all the generic character events. Then on your event sheet for Stage 1, right-click, include event sheet, Character. This Stage 1 event sheet now acts as though the Character events are also in there.


Thanks, @plinkie dude! :D

This time the solution is much easier than I imagined!!!
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Post » Fri Jul 07, 2017 1:49 am

Yep, it's easy when you know how! Good luck. :D
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Post » Fri Jul 07, 2017 1:52 am

plinkie wrote:Yep, it's easy when you know how! Good luck. :D


Hell yeah! :lol:
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