[Solved] Bullet Using Waypoints Trigger

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Post » Mon Feb 10, 2014 4:20 pm

I have a boss that is using the Bullet behavior and is moving around the room using Waypoints. Everything is working awesome and exactly how I want it too, but the boss is moving from the start of the layout.

I can't use the "Once on Screen" action because it is programmed to be off screen most of the fight.

How do I set up a trigger to start the Bullet movement after I enter the room?
Last edited by hypergalaxy on Wed Apr 02, 2014 3:42 pm, edited 1 time in total.
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Post » Mon Feb 10, 2014 4:36 pm

default bullet: disabled

have some hidden sprite for the player to walk over.

player overlapping hidden sprite, set boss bullet active
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Post » Mon Feb 10, 2014 9:41 pm

Thanks Iennaert!
I forgot about the whole disabling behaviors.   
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