practical example would be two drops of water touch and combine into one larger drop.
SpriteA has a variable called "Var1"
SpriteA on collision with SpriteA
system create SpriteA, set Var1 =SpriteA.Var1+SpriteA.var1
Destory original twoSpriteA
I searched the forum for an answer with no luck. if something like this has already been asked. I apologize. any help is appreciated. Thanks