[quote:19l9tmek]+ On bounce
-> car: Set speed to Abs(expression for get speed) - n * TimeDelta[/quote:19l9tmek]
This is something I tried and works perfectly with just the right values. The only problem with this method (and I thought this may happen when thinking about it) is collisions with anything but a "moving" ai car will cause the player car to continually accelerate towards a wall or any other soild and will at times cause the player car to become stuck against a solid object.
Edit: Also, using this method if the car is hits a wall or other solid object when in reverse the car will shoot forward in speed.