I'm working on a small prototype for the compo and came across a little problem.
Using the lerp method to ease out the layers rotation against the player angle, whenever I reach a delayed angle of "359" or "0" the layers are doing a whole revolution.
It's quite logic and I thought it would be easy to constrain the rotation, but I failed to build something that works smoothly.
Here's my basic setup.
If someone could provide any hint it would be super welcomed :)