[SOLVED] Find out if an object changes blend

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Post » Wed Dec 09, 2015 6:57 pm

Hi, please, how I can find out whether an object has activated a blend that is not "normal"?

In "Add event" -> playerSprite -> "Appearance" -> There is no "compare blend".
Last edited by The Mnk on Thu Dec 10, 2015 11:08 pm, edited 1 time in total.
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Post » Thu Dec 10, 2015 10:49 pm

Hi,
Why not add an boolean instance variable to the objects that are subject to blend and add an action under the blend change that sets boolean to true. Ex.:

Click on: Sprite > set blend mode of Sprite to "Destination In"
> set Sprite boolean "Blend normal" to "False"

Sprite: is instance boolean set > whatever action you want....
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Post » Thu Dec 10, 2015 11:08 pm

Ok, I understand, I can fix it by adding a variable.

It seems that a new variable is needed for verification.

Thanks!.
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