[Solved] How do I design my app for tablets?

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Post » Sun Mar 22, 2015 6:56 pm

Hi @Ofris
I'm using cranberrygame phoneGapVungle plugin
It's really awesome!
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Post » Thu Apr 02, 2015 3:08 pm

Any ideas?
I have this infomation on the Developer Console

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Post » Sat Apr 04, 2015 10:32 pm

How about you @Silverforce

Is Star Nomad Elite tablet compatible?
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Post » Tue Apr 07, 2015 1:06 am

Hi?
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Post » Tue Apr 07, 2015 1:19 am

Hey @lolva weird that you are still having this issue. you C2 settings seem correct. have you tried seeing what the dashboard says when you click see how to fix this issue. also what are your build settings in the XDk? like what are your minimum and target versions maybe that is some how causing issues and have you manually changed any exported code? from what you have shown i dont see what the issue is it might be
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Post » Tue Apr 07, 2015 4:45 pm

Hi @volkiller730

This is the "Optimisation Tips" that Google Play Developer Console has given me
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Then, if you clic the link it takes you here:
http://developer.android.com/distribute/essentials/quality/tablets.html#use-extra-space

I have no idea where the problem is :S
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Post » Fri Apr 10, 2015 10:39 pm

My games are optimized for tablets & phones.

What's your Intel XDK settings for this game? Take a pic of it.

Also, regarding the poor performance, check your C2 project settings:

Fullscreen scaling, change from High Quality to Low. Your project is already 1080p, you do not need to use HQ, it will look fine on Low on mobile screens.

Use High-DPI Displays: change Yes to No. Again related to the high resolution of your game, there's no need to have Yes here, it just take additional resources to render.

Try it, performance should improve massively, without much of a reduction in image quality.
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Post » Fri Apr 10, 2015 11:58 pm

Hi @Silverforce
Thank you so much for your advices, I'm trying them right now :)

This are the Intel XDK settings:
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Post » Sat Apr 11, 2015 12:14 am

this is just a guess but, i notice you don't have Signed selected in the XDK maybe whatever process you are using to manually sign you app is messing up tablet compatibility. also just so you know the Crosswalk export enables android 4.0+ support the Minimum Android version you have imputed in 4.4 you can support more devices if you change that to 14.
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Post » Sat Apr 11, 2015 12:33 am

I use Letter Box scaling on my games. Scale Outer with a base 1920 x 1080p will look really awful on 800 x 480 or 960 x 540 devices (unplayable in fact), even 1280 x 720p devices will have most of the screen cropped out.

Most Android devices are 16:9 or 16:10 ratio so Letter Box scaling on 1080p will look just fine and will present the full-scene.
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