(solved) How do I get all actions to pause.

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Post » Fri Mar 28, 2014 2:42 am

looking at your events you will need to rework them a little to adopt this method, but it will be a lot clearer for you to debug when you do...
As long as I can move left, right and fire, I'm Happy...
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Post » Fri Mar 28, 2014 3:00 am

I can only think I have to change my idea even with your example I can not get it to work. I guess Bullet angle of motion does not like angle(mine.X,mine.Y,player.X,player.Y)
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Post » Fri Mar 28, 2014 11:47 am

You can adapt your existing code by adding a condition to the every 5 second spawn mine, such as global pause =0

and if you want to move without bullet add x*dt rather than per pixel

I have done another version not using bullet, if you still need help give me a shout...



https://dl.dropboxusercontent.com/u/146 ... ullet.capx
As long as I can move left, right and fire, I'm Happy...
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Post » Fri Mar 28, 2014 4:05 pm

You rule Pixel, I'm good to go and I go tit working thanks to you. It was giving me fits, funny how you get stuck on something and things you think will be hard turn out to be easy and stuff you think will be easy turns out hard.
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