Thank you! It really works!
I just wrongly mistook used this method before...I was thinking it would choose the topest instance on the layout!
Thank you again!
I am working on a project in which I have 8 characters.
I want to check which character hits which character with which skill. According to that i calculate the damage.
Is there a way to check which character hits whom and then apply a common formula which replaces the variables according to the 2 interacting characters.
Because what I am doing right now will take up around 600 events just for the attacking of each character. As they have 5 skills right now. In some time I am planning to have around 15 skills per character. So you can imagine how many events will go in this and useless resource consumption.
If there are any tips, please let me know. Thanks in advance!!
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