Last question !
It seems that I can't paste my freshly loaded (from paster.imageUrl) sprite into a canvas object on the same tick.
For example, it works if I addsystem -> wait 0.1s
betweensprite -> load from paster.imageUrl
andcanvas -> paste sprite
If I don't add a system wait, it won't paste the sprite until I trigger it later.
How to avoid this ?
edit : it seems that I should use "sprite -> on url loaded" but I can't find it. Weird.
edit2 : nevermind, found it.
I'll leave this here, in case someone needs to do the same thing one day : https://www.dropbox.com/s/dgjryr0qujw2x ... .capx?dl=1
(needs the canvas and paster plugins)
(drag'n drop the character and it will show how many pixels from the sprites and the tilemaps are overlapping it)